javax.microedition.khronos.opengles.GL Java Examples

The following examples show how to use javax.microedition.khronos.opengles.GL. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: GLTextureView.java    From PhotoMovie with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 *
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLSurfaceViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example #2
Source File: CubeMapActivity.java    From codeexamples-android with Eclipse Public License 1.0 6 votes vote down vote up
public void createBufferObjects(GL gl) {
    checkGLError(gl);
    // Generate a the vertex and element buffer IDs
    int[] vboIds = new int[2];
    GL11 gl11 = (GL11) gl;
    gl11.glGenBuffers(2, vboIds, 0);
    mVertexBufferObjectId = vboIds[0];
    mElementBufferObjectId = vboIds[1];

    // Upload the vertex data
    gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId);
    mVertexByteBuffer.position(0);
    gl11.glBufferData(GL11.GL_ARRAY_BUFFER, mVertexByteBuffer.capacity(), mVertexByteBuffer, GL11.GL_STATIC_DRAW);

    gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId);
    mIndexBuffer.position(0);
    gl11.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer.capacity() * CHAR_SIZE, mIndexBuffer, GL11.GL_STATIC_DRAW);

    // We don't need the in-memory data any more
    mVertexBuffer = null;
    mVertexByteBuffer = null;
    mIndexBuffer = null;
    checkGLError(gl);
}
 
Example #3
Source File: MatrixPaletteRenderer.java    From codeexamples-android with Eclipse Public License 1.0 6 votes vote down vote up
private Grid generateWeightedGrid(GL gl) {
    final int uSteps = 20;
    final int vSteps = 20;

    float radius = 0.25f;
    float height = 2.0f;
    Grid grid = new Grid(uSteps + 1, vSteps + 1);

    for (int j = 0; j <= vSteps; j++) {
        for (int i = 0; i <= uSteps; i++) {
            double angle = Math.PI * 2 * i / uSteps;
            float x = radius * (float) Math.cos(angle);
            float y = height * ((float) j / vSteps - 0.5f);
            float z = radius * (float) Math.sin(angle);
            float u = -4.0f * (float) i / uSteps;
            float v = -4.0f * (float) j / vSteps;
            float w0 = (float) j / vSteps;
            float w1 = 1.0f - w0;
            grid.set(i, j, x, y, z, u, v, w0, w1, 0, 1);
        }
    }

    grid.createBufferObjects(gl);
    return grid;
}
 
Example #4
Source File: MatrixPaletteRenderer.java    From codeexamples-android with Eclipse Public License 1.0 6 votes vote down vote up
public void createBufferObjects(GL gl) {
    // Generate a the vertex and element buffer IDs
    int[] vboIds = new int[2];
    GL11 gl11 = (GL11) gl;
    gl11.glGenBuffers(2, vboIds, 0);
    mVertexBufferObjectId = vboIds[0];
    mElementBufferObjectId = vboIds[1];

    // Upload the vertex data
    gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId);
    mVertexByteBuffer.position(0);
    gl11.glBufferData(GL11.GL_ARRAY_BUFFER, mVertexByteBuffer.capacity(), mVertexByteBuffer, GL11.GL_STATIC_DRAW);

    gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId);
    mIndexBuffer.position(0);
    gl11.glBufferData(GL11.GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer.capacity() * CHAR_SIZE, mIndexBuffer, GL11.GL_STATIC_DRAW);

    // We don't need the in-memory data any more
    mVertexBuffer = null;
    mVertexByteBuffer = null;
    mIndexBuffer = null;
}
 
Example #5
Source File: MatrixTrackingGL.java    From codeexamples-android with Eclipse Public License 1.0 6 votes vote down vote up
public MatrixTrackingGL(GL gl) {
    mgl = (GL10) gl;
    if (gl instanceof GL10Ext) {
        mgl10Ext = (GL10Ext) gl;
    }
    if (gl instanceof GL11) {
        mgl11 = (GL11) gl;
    }
    if (gl instanceof GL11Ext) {
        mgl11Ext = (GL11Ext) gl;
    }
    mModelView = new MatrixStack();
    mProjection = new MatrixStack();
    mTexture = new MatrixStack();
    mCurrent = mModelView;
    mMatrixMode = GL10.GL_MODELVIEW;
}
 
Example #6
Source File: GLWrapper.java    From panoramagl with Apache License 2.0 6 votes vote down vote up
/**
 * init methods
 */

public GLWrapper(GL gl, GLSurfaceView glSurfaceView) {
    mGL = (GL10) gl;
    if (gl instanceof GL10Ext) {
        mGL10Ext = (GL10Ext) gl;
    }
    if (gl instanceof GL11) {
        mGL11 = (GL11) gl;
    }
    if (gl instanceof GL11Ext) {
        mGL11Ext = (GL11Ext) gl;
    }
    if (gl instanceof GL11ExtensionPack) {
        mGL11ExtPack = (GL11ExtensionPack) gl;
    }
    mGLSurfaceView = glSurfaceView;
}
 
Example #7
Source File: MatrixTrackingGL.java    From panoramagl with Apache License 2.0 6 votes vote down vote up
public MatrixTrackingGL(GL gl, GLSurfaceView glSurfaceView) {
    mgl = (GL10) gl;
    if (gl instanceof GL10Ext) {
        mgl10Ext = (GL10Ext) gl;
    }
    if (gl instanceof GL11) {
        mgl11 = (GL11) gl;
    }
    if (gl instanceof GL11Ext) {
        mgl11Ext = (GL11Ext) gl;
    }
    mGLSurfaceView = glSurfaceView;
    mModelView = new MatrixStack();
    mProjection = new MatrixStack();
    mTexture = new MatrixStack();
    mCurrent = mModelView;
    mMatrixMode = GL10.GL_MODELVIEW;
}
 
Example #8
Source File: GLTextureView.java    From ZGDanmaku with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLTextureViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example #9
Source File: GLTextureView.java    From MD360Player4Android with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLTextureViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example #10
Source File: GlTextureView.java    From ParticleView with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GlTextureView view = mGLTextureViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example #11
Source File: GLSurfaceView.java    From unity-ads-android with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

	GL gl = mEglContext.getGL();
	GLSurfaceView view = mGLSurfaceViewWeakRef.get();
	if (view != null) {
		if (view.mGLWrapper != null) {
			gl = view.mGLWrapper.wrap(gl);
		}

		if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
			int configFlags = 0;
			Writer log = null;
			if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
				configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
			}
			if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
				log = new LogWriter();
			}
			gl = GLDebugHelper.wrap(gl, configFlags, log);
		}
	}
	return gl;
}
 
Example #12
Source File: GLTextureView.java    From android-RoundedTextureView with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 */
GL createGL() {

  GL gl = eglContext.getGL();
  GLTextureView view = glTextureViewWeakRef.get();
  if (view != null) {
    if (view.glWrapper != null) {
      gl = view.glWrapper.wrap(gl);
    }

    if ((view.debugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
      int configFlags = 0;
      Writer log = null;
      if ((view.debugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
        configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
      }
      if ((view.debugFlags & DEBUG_LOG_GL_CALLS) != 0) {
        log = new LogWriter();
      }
      gl = GLDebugHelper.wrap(gl, configFlags, log);
    }
  }
  return gl;
}
 
Example #13
Source File: GLWrapper.java    From PanoramaGL with Apache License 2.0 6 votes vote down vote up
/**init methods*/

public GLWrapper(GL gl, GLSurfaceView glSurfaceView)
{
	mGL = (GL10)gl;
	if(gl instanceof GL10Ext)
	{
           mGL10Ext = (GL10Ext)gl;
       }
       if(gl instanceof GL11)
       {
           mGL11 = (GL11)gl;
       }
       if(gl instanceof GL11Ext)
       {
           mGL11Ext = (GL11Ext)gl;
       }
       if(gl instanceof GL11ExtensionPack)
       {
       	mGL11ExtPack = (GL11ExtensionPack)gl;
       }
       mGLSurfaceView = glSurfaceView;
}
 
Example #14
Source File: MatrixTrackingGL.java    From PanoramaGL with Apache License 2.0 6 votes vote down vote up
public MatrixTrackingGL(GL gl, GLSurfaceView glSurfaceView) {
    mgl = (GL10) gl;
    if (gl instanceof GL10Ext) {
        mgl10Ext = (GL10Ext) gl;
    }
    if (gl instanceof GL11) {
        mgl11 = (GL11) gl;
    }
    if (gl instanceof GL11Ext) {
        mgl11Ext = (GL11Ext) gl;
    }
    mGLSurfaceView = glSurfaceView;
    mModelView = new MatrixStack();
    mProjection = new MatrixStack();
    mTexture = new MatrixStack();
    mCurrent = mModelView;
    mMatrixMode = GL10.GL_MODELVIEW;
}
 
Example #15
Source File: GLTextureView.java    From VideoRecorder with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLTextureViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example #16
Source File: GLTextureView.java    From MusicPlayer with GNU General Public License v3.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLSurfaceViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example #17
Source File: GLTextureView.java    From alpha-movie with Apache License 2.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLSurfaceViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example #18
Source File: GLSurfaceView.java    From EZFilter with MIT License 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 *
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLSurfaceView view = mGLSurfaceViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example #19
Source File: GLTextureView.java    From Beginner-Level-Android-Studio-Apps with GNU General Public License v3.0 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLTextureViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example #20
Source File: GLTextureView.java    From EZFilter with MIT License 6 votes vote down vote up
/**
 * Create a GL object for the current EGL context.
 *
 * @return
 */
GL createGL() {

    GL gl = mEglContext.getGL();
    GLTextureView view = mGLTextureViewWeakRef.get();
    if (view != null) {
        if (view.mGLWrapper != null) {
            gl = view.mGLWrapper.wrap(gl);
        }

        if ((view.mDebugFlags & (DEBUG_CHECK_GL_ERROR | DEBUG_LOG_GL_CALLS)) != 0) {
            int configFlags = 0;
            Writer log = null;
            if ((view.mDebugFlags & DEBUG_CHECK_GL_ERROR) != 0) {
                configFlags |= GLDebugHelper.CONFIG_CHECK_GL_ERROR;
            }
            if ((view.mDebugFlags & DEBUG_LOG_GL_CALLS) != 0) {
                log = new LogWriter();
            }
            gl = GLDebugHelper.wrap(gl, configFlags, log);
        }
    }
    return gl;
}
 
Example #21
Source File: CubeMapActivity.java    From codeexamples-android with Eclipse Public License 1.0 5 votes vote down vote up
private Grid generateTorusGrid(GL gl, int uSteps, int vSteps, float majorRadius, float minorRadius) {
    Grid grid = new Grid(uSteps + 1, vSteps + 1);
    for (int j = 0; j <= vSteps; j++) {
        double angleV = Math.PI * 2 * j / vSteps;
        float cosV = (float) Math.cos(angleV);
        float sinV = (float) Math.sin(angleV);
        for (int i = 0; i <= uSteps; i++) {
            double angleU = Math.PI * 2 * i / uSteps;
            float cosU = (float) Math.cos(angleU);
            float sinU = (float) Math.sin(angleU);
            float d = majorRadius+minorRadius*cosU;
            float x = d*cosV;
            float y = d*(-sinV);
            float z = minorRadius * sinU;

            float nx = cosV * cosU;
            float ny = -sinV * cosU;
            float nz = sinU;

            float length = (float) Math.sqrt(nx*nx + ny*ny + nz*nz);
            nx /= length;
            ny /= length;
            nz /= length;

            grid.set(i, j, x, y, z, nx, ny, nz);
        }
    }
    grid.createBufferObjects(gl);
    return grid;
}
 
Example #22
Source File: SpriteTextActivity.java    From codeexamples-android with Eclipse Public License 1.0 5 votes vote down vote up
@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    mGLSurfaceView = new GLSurfaceView(this);
    mGLSurfaceView.setGLWrapper(new GLSurfaceView.GLWrapper() {
        public GL wrap(GL gl) {
            return new MatrixTrackingGL(gl);
        }});
    mGLSurfaceView.setRenderer(new SpriteTextRenderer(this));
    setContentView(mGLSurfaceView);
}
 
Example #23
Source File: EGL.java    From BambooPlayer with Apache License 2.0 5 votes vote down vote up
public GL createSurface(Surface surface) {
  if (mEgl == null)
    throw new RuntimeException("egl not initialized");
  if (mEglDisplay == null)
    throw new RuntimeException("eglDisplay not initialized");
  if (mEglConfig == null)
    throw new RuntimeException("mEglConfig not initialized");

  if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
    mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
    mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
  }

  mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl, mEglDisplay, mEglConfig, surface);

  if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
    int error = mEgl.eglGetError();
    if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
      Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
      return null;
    }
    throwEglException("createWindowSurface", error);
  }

  if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
    throwEglException("eglMakeCurrent");
  }

  GL gl = mEglContext.getGL();

  return gl;
}
 
Example #24
Source File: EGL.java    From MyHearts with Apache License 2.0 5 votes vote down vote up
public GL createSurface(Surface surface) {
  if (mEgl == null)
    throw new RuntimeException("egl not initialized");
  if (mEglDisplay == null)
    throw new RuntimeException("eglDisplay not initialized");
  if (mEglConfig == null)
    throw new RuntimeException("mEglConfig not initialized");

  if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
    mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
    mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
  }

  mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl, mEglDisplay, mEglConfig, surface);

  if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
    int error = mEgl.eglGetError();
    if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
      Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
      return null;
    }
    throwEglException("createWindowSurface", error);
  }

  if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
    throwEglException("eglMakeCurrent");
  }

  GL gl = mEglContext.getGL();

  return gl;
}
 
Example #25
Source File: EGL.java    From HPlayer with Apache License 2.0 5 votes vote down vote up
public GL createSurface(Surface surface) {
  if (mEgl == null)
    throw new RuntimeException("egl not initialized");
  if (mEglDisplay == null)
    throw new RuntimeException("eglDisplay not initialized");
  if (mEglConfig == null)
    throw new RuntimeException("mEglConfig not initialized");

  if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
    mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
    mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
  }

  mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl, mEglDisplay, mEglConfig, surface);

  if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
    int error = mEgl.eglGetError();
    if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
      Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
      return null;
    }
    throwEglException("createWindowSurface", error);
  }

  if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
    throwEglException("eglMakeCurrent");
  }

  GL gl = mEglContext.getGL();

  return gl;
}
 
Example #26
Source File: EGL.java    From video-player with MIT License 5 votes vote down vote up
public GL createSurface(Surface surface) {
  if (mEgl == null)
    throw new RuntimeException("egl not initialized");
  if (mEglDisplay == null)
    throw new RuntimeException("eglDisplay not initialized");
  if (mEglConfig == null)
    throw new RuntimeException("mEglConfig not initialized");

  if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
    mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
    mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
  }

  mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl, mEglDisplay, mEglConfig, surface);

  if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
    int error = mEgl.eglGetError();
    if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
      Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
      return null;
    }
    throwEglException("createWindowSurface", error);
  }

  if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
    throwEglException("eglMakeCurrent");
  }

  GL gl = mEglContext.getGL();

  return gl;
}
 
Example #27
Source File: EGL.java    From Vitamio with Apache License 2.0 5 votes vote down vote up
public GL createSurface(Surface surface) {
  if (mEgl == null)
    throw new RuntimeException("egl not initialized");
  if (mEglDisplay == null)
    throw new RuntimeException("eglDisplay not initialized");
  if (mEglConfig == null)
    throw new RuntimeException("mEglConfig not initialized");

  if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
    mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
    mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
  }

  mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl, mEglDisplay, mEglConfig, surface);

  if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
    int error = mEgl.eglGetError();
    if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
      Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
      return null;
    }
    throwEglException("createWindowSurface", error);
  }

  if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
    throwEglException("eglMakeCurrent");
  }

  GL gl = mEglContext.getGL();

  return gl;
}
 
Example #28
Source File: EGL.java    From react-native-android-vitamio with MIT License 5 votes vote down vote up
public GL createSurface(Surface surface) {
  if (mEgl == null)
    throw new RuntimeException("egl not initialized");
  if (mEglDisplay == null)
    throw new RuntimeException("eglDisplay not initialized");
  if (mEglConfig == null)
    throw new RuntimeException("mEglConfig not initialized");

  if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
    mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
    mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
  }

  mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl, mEglDisplay, mEglConfig, surface);

  if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
    int error = mEgl.eglGetError();
    if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
      Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
      return null;
    }
    throwEglException("createWindowSurface", error);
  }

  if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
    throwEglException("eglMakeCurrent");
  }

  GL gl = mEglContext.getGL();

  return gl;
}
 
Example #29
Source File: EGL.java    From NetEasyNews with GNU General Public License v3.0 5 votes vote down vote up
public GL createSurface(Surface surface) {
  if (mEgl == null)
    throw new RuntimeException("egl not initialized");
  if (mEglDisplay == null)
    throw new RuntimeException("eglDisplay not initialized");
  if (mEglConfig == null)
    throw new RuntimeException("mEglConfig not initialized");

  if (mEglSurface != null && mEglSurface != EGL10.EGL_NO_SURFACE) {
    mEgl.eglMakeCurrent(mEglDisplay, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_SURFACE, EGL10.EGL_NO_CONTEXT);
    mEGLWindowSurfaceFactory.destroySurface(mEgl, mEglDisplay, mEglSurface);
  }

  mEglSurface = mEGLWindowSurfaceFactory.createWindowSurface(mEgl, mEglDisplay, mEglConfig, surface);

  if (mEglSurface == null || mEglSurface == EGL10.EGL_NO_SURFACE) {
    int error = mEgl.eglGetError();
    if (error == EGL10.EGL_BAD_NATIVE_WINDOW) {
      Log.e("EglHelper", "createWindowSurface returned EGL_BAD_NATIVE_WINDOW.");
      return null;
    }
    throwEglException("createWindowSurface", error);
  }

  if (!mEgl.eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) {
    throwEglException("eglMakeCurrent");
  }

  GL gl = mEglContext.getGL();

  return gl;
}
 
Example #30
Source File: FrameBufferObjectActivity.java    From codeexamples-android with Eclipse Public License 1.0 4 votes vote down vote up
static void checkGLError(GL gl) {
    int error = ((GL10) gl).glGetError();
    if (error != GL10.GL_NO_ERROR) {
        throw new RuntimeException("GLError 0x" + Integer.toHexString(error));
    }
}