Java Code Examples for com.badlogic.gdx.graphics.g3d.utils.RenderContext

The following examples show how to use com.badlogic.gdx.graphics.g3d.utils.RenderContext. These examples are extracted from open source projects. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example 1
Source Project: VuforiaLibGDX   Source File: Renderer.java    License: MIT License 6 votes vote down vote up
public Renderer() {

        lights = new Environment();
        lights.set(new ColorAttribute(ColorAttribute.AmbientLight, Color.WHITE));

        camera = new PerspectiveCamera(60, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
        camera.near = 1.0F;
        camera.far = 1000.0F;
        //set camera into "Vuforia - style" direction
        camera.position.set(new Vector3(0,0,0));
        camera.lookAt(new Vector3(0,0,1));

        IntBuffer buffer = BufferUtils.newIntBuffer(16);
        Gdx.gl.glGetIntegerv(GL20.GL_MAX_TEXTURE_IMAGE_UNITS, buffer);
        int units = buffer.get(0);
        Log.d("TAG", "Max texture units: "+units);
        modelBatch = new ModelBatch(new RenderContext(new DefaultTextureBinder(DefaultTextureBinder.WEIGHTED, 0)));
    }
 
Example 2
Source Project: Mundus   Source File: SkyboxShader.java    License: Apache License 2.0 5 votes vote down vote up
@Override
public void begin(Camera camera, RenderContext context) {
    this.context = context;
    context.begin();
    program.begin();

    set(UNIFORM_PROJ_VIEW_MATRIX, camera.combined);
    transform.idt();
    transform.translate(camera.position);
    set(UNIFORM_TRANS_MATRIX, transform);
}
 
Example 3
Source Project: Mundus   Source File: TerrainShader.java    License: Apache License 2.0 5 votes vote down vote up
@Override
public void begin(Camera camera, RenderContext context) {
    this.context = context;
    context.begin();
    context.setCullFace(GL20.GL_BACK);

    this.context.setDepthTest(GL20.GL_LEQUAL, 0f, 1f);
    this.context.setDepthMask(true);

    program.begin();

    set(UNIFORM_PROJ_VIEW_MATRIX, camera.combined);
    set(UNIFORM_CAM_POS, camera.position);
}
 
Example 4
Source Project: Mundus   Source File: ModelShader.java    License: Apache License 2.0 5 votes vote down vote up
@Override
public void begin(Camera camera, RenderContext context) {
    this.context = context;
    context.begin();

    this.context.setCullFace(GL20.GL_BACK);
    this.context.setDepthTest(GL20.GL_LEQUAL, 0f, 1f);
    this.context.setDepthMask(true);

    program.begin();

    set(UNIFORM_PROJ_VIEW_MATRIX, camera.combined);
    set(UNIFORM_CAM_POS, camera.position);
}
 
Example 5
Source Project: Mundus   Source File: PickerShader.java    License: Apache License 2.0 5 votes vote down vote up
@Override
public void begin(Camera camera, RenderContext context) {
    this.context = context;
    this.context.setCullFace(GL20.GL_BACK);
    this.context.setDepthTest(GL20.GL_LEQUAL, 0f, 1f);
    this.context.setDepthMask(true);

    program.begin();

    set(UNIFORM_PROJ_VIEW_MATRIX, camera.combined);
}
 
Example 6
Source Project: Cubes   Source File: CubesShaderProvider.java    License: MIT License 5 votes vote down vote up
@Override
public void begin(Camera camera, RenderContext context) {
  super.begin(camera, context);
  if (Cubes.getClient() == null) {
    program.setUniformf(u_sunlight, 1f);
  } else {
    program.setUniformf(u_sunlight, Cubes.getClient().world.getWorldSunlight());
  }
  program.setUniformf(u_lightoverride, -1f);
}
 
Example 7
Source Project: Cubes   Source File: CubesShaderProvider.java    License: MIT License 5 votes vote down vote up
@Override
public void begin(Camera camera, RenderContext context) {
  super.begin(camera, context);
  for (Feature feature : features) {
    feature.begin(program, camera, context);
  }
}
 
Example 8
Source Project: Cubes   Source File: CubesShaderProvider.java    License: MIT License 5 votes vote down vote up
@Override
public void begin(ShaderProgram program, Camera camera, RenderContext context) {
  WorldClient worldClient = ((WorldClient) Cubes.getClient().world);
  float distance = Settings.getIntegerSettingValue(Settings.GRAPHICS_VIEW_DISTANCE) * Area.SIZE_BLOCKS;
  float fogDistance = MathUtils.clamp(distance * 0.1f, 8f, 16f);

  program.setUniformf(u_cameraposition, Cubes.getClient().player.position);
  program.setUniformf(u_skycolor, worldClient.getSkyColour());
  program.setUniformf(u_fogdistance, fogDistance);
  program.setUniformf(u_minfogdistance, distance - fogDistance);
}
 
Example 9
Source Project: Cubes   Source File: CubesShaderProvider.java    License: MIT License 5 votes vote down vote up
@Override
public void begin(ShaderProgram program, Camera camera, RenderContext context) {
  TextureAttribute textureAttribute = AmbientOcclusion.getTextureAttribute();

  ao_unit = context.textureBinder.bind(textureAttribute.textureDescription);
  program.setUniformi(u_aoTexture, ao_unit);
  program.setUniformf(u_aoUVTransform, textureAttribute.offsetU, textureAttribute.offsetV, textureAttribute.scaleU, textureAttribute.scaleV);
  program.setUniformf(u_aoStrength, AmbientOcclusion.getStrength().strength);
}
 
Example 10
Source Project: GdxDemo3D   Source File: UberShader.java    License: Apache License 2.0 4 votes vote down vote up
@Override
public void begin(final Camera camera, final RenderContext context) {
	super.begin(camera, context);
	context.setDepthTest(GL20.GL_LEQUAL);
	program.begin();
}
 
Example 11
Source Project: Cubes   Source File: CubesShaderProvider.java    License: MIT License votes vote down vote up
void begin(ShaderProgram program, Camera camera, RenderContext context);