cn.nukkit.network.protocol.MobEquipmentPacket Java Examples

The following examples show how to use cn.nukkit.network.protocol.MobEquipmentPacket. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar.
Example #1
Source File: PlayerInventory.java    From Jupiter with GNU General Public License v3.0 6 votes vote down vote up
public void sendHeldItem(Player... players) {
    Item item = this.getItemInHand();

    MobEquipmentPacket pk = new MobEquipmentPacket();
    pk.item = item;
    pk.inventorySlot = pk.hotbarSlot = this.getHeldItemIndex();

    for (Player player : players) {
        pk.entityRuntimeId = this.getHolder().getId();
        if (player.equals(this.getHolder())) {
            pk.entityRuntimeId = player.getId();
            this.sendSlot(this.getHeldItemIndex(), player);
        }

        player.dataPacket(pk);
    }
}
 
Example #2
Source File: PlayerInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
public void sendHeldItem(Player... players) {
    Item item = this.getItemInHand();

    MobEquipmentPacket pk = new MobEquipmentPacket();
    pk.item = item;
    pk.inventorySlot = pk.hotbarSlot = this.getHeldItemIndex();

    for (Player player : players) {
        pk.eid = this.getHolder().getId();
        if (player.equals(this.getHolder())) {
            pk.eid = player.getId();
            this.sendSlot(this.getHeldItemIndex(), player);
        }

        player.dataPacket(pk);
    }
}
 
Example #3
Source File: PlayerOffhandInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void sendContents(Player... players) {
    Item item = this.getItem(0);
    MobEquipmentPacket pk = this.createMobEquipmentPacket(item);

    for (Player player : players) {
        if (player == this.getHolder()) {
            InventoryContentPacket pk2 = new InventoryContentPacket();
            pk2.inventoryId = ContainerIds.OFFHAND;
            pk2.slots = new Item[]{item};
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
Example #4
Source File: PlayerOffhandInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void sendSlot(int index, Player... players) {
    Item item = this.getItem(0);
    MobEquipmentPacket pk = this.createMobEquipmentPacket(item);

    for (Player player : players) {
        if (player == this.getHolder()) {
            InventorySlotPacket pk2 = new InventorySlotPacket();
            pk2.inventoryId = ContainerIds.OFFHAND;
            pk2.item = item;
            player.dataPacket(pk2);
        } else {
            player.dataPacket(pk);
        }
    }
}
 
Example #5
Source File: EntityWitherSkeleton.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void spawnTo(Player player) {
    AddEntityPacket pk = new AddEntityPacket();
    pk.type = this.getNetworkId();
    pk.entityUniqueId = this.getId();
    pk.entityRuntimeId = this.getId();
    pk.x = (float) this.x;
    pk.y = (float) this.y;
    pk.z = (float) this.z;
    pk.speedX = (float) this.motionX;
    pk.speedY = (float) this.motionY;
    pk.speedZ = (float) this.motionZ;
    pk.metadata = this.dataProperties;
    player.dataPacket(pk);

    MobEquipmentPacket pk1 = new MobEquipmentPacket();
    pk1.eid = this.getId();
    pk1.item = new ItemSwordStone();
    pk1.hotbarSlot = 10;
    player.dataPacket(pk1);

    super.spawnTo(player);
}
 
Example #6
Source File: EntityVex.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void spawnTo(Player player) {
    AddEntityPacket pk = new AddEntityPacket();
    pk.type = this.getNetworkId();
    pk.entityUniqueId = this.getId();
    pk.entityRuntimeId = this.getId();
    pk.x = (float) this.x;
    pk.y = (float) this.y;
    pk.z = (float) this.z;
    pk.speedX = (float) this.motionX;
    pk.speedY = (float) this.motionY;
    pk.speedZ = (float) this.motionZ;
    pk.metadata = this.dataProperties;
    player.dataPacket(pk);

    MobEquipmentPacket pk1 = new MobEquipmentPacket();
    pk1.eid = this.getId();
    pk1.item = new ItemSwordIron();
    pk1.hotbarSlot = 10;
    player.dataPacket(pk1);

    super.spawnTo(player);
}
 
Example #7
Source File: EntitySkeleton.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void spawnTo(Player player) {
    AddEntityPacket pk = new AddEntityPacket();
    pk.type = this.getNetworkId();
    pk.entityUniqueId = this.getId();
    pk.entityRuntimeId = this.getId();
    pk.x = (float) this.x;
    pk.y = (float) this.y;
    pk.z = (float) this.z;
    pk.speedX = (float) this.motionX;
    pk.speedY = (float) this.motionY;
    pk.speedZ = (float) this.motionZ;
    pk.metadata = this.dataProperties;
    player.dataPacket(pk);

    MobEquipmentPacket pk1 = new MobEquipmentPacket();
    pk1.eid = this.getId();
    pk1.item = new ItemBow();
    pk1.hotbarSlot = 10;
    player.dataPacket(pk1);

    super.spawnTo(player);
}
 
Example #8
Source File: EntityStray.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void spawnTo(Player player) {
    AddEntityPacket pk = new AddEntityPacket();
    pk.type = this.getNetworkId();
    pk.entityUniqueId = this.getId();
    pk.entityRuntimeId = this.getId();
    pk.x = (float) this.x;
    pk.y = (float) this.y;
    pk.z = (float) this.z;
    pk.speedX = (float) this.motionX;
    pk.speedY = (float) this.motionY;
    pk.speedZ = (float) this.motionZ;
    pk.metadata = this.dataProperties;
    player.dataPacket(pk);

    MobEquipmentPacket pk1 = new MobEquipmentPacket();
    pk1.eid = this.getId();
    pk1.item = new ItemBow();
    pk1.hotbarSlot = 10;
    player.dataPacket(pk1);

    super.spawnTo(player);
}
 
Example #9
Source File: EntityZombiePigman.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
@Override
public void spawnTo(Player player) {
    AddEntityPacket pk = new AddEntityPacket();
    pk.type = this.getNetworkId();
    pk.entityUniqueId = this.getId();
    pk.entityRuntimeId = this.getId();
    pk.x = (float) this.x;
    pk.y = (float) this.y;
    pk.z = (float) this.z;
    pk.speedX = (float) this.motionX;
    pk.speedY = (float) this.motionY;
    pk.speedZ = (float) this.motionZ;
    pk.metadata = this.dataProperties;
    player.dataPacket(pk);

    MobEquipmentPacket pk1 = new MobEquipmentPacket();
    pk1.eid = this.getId();
    pk1.item = new ItemSwordGold();
    pk1.hotbarSlot = 10;
    player.dataPacket(pk1);

    super.spawnTo(player);
}
 
Example #10
Source File: PlayerInventory.java    From Nukkit with GNU General Public License v3.0 6 votes vote down vote up
public void sendHeldItem(Player... players) {
    Item item = this.getItemInHand();

    MobEquipmentPacket pk = new MobEquipmentPacket();
    pk.item = item;
    pk.inventorySlot = pk.hotbarSlot = this.getHeldItemIndex();

    for (Player player : players) {
        pk.eid = this.getHolder().getId();
        if (player.equals(this.getHolder())) {
            pk.eid = player.getId();
            this.sendSlot(this.getHeldItemIndex(), player);
        }

        player.dataPacket(pk);
    }
}
 
Example #11
Source File: EntityArmorStand.java    From Jupiter with GNU General Public License v3.0 5 votes vote down vote up
public void sendHand(Player player) {
	MobEquipmentPacket pk = new MobEquipmentPacket();
	pk.entityRuntimeId = this.getId();
	pk.inventorySlot = 0;
	pk.hotbarSlot = 0;
	pk.item = this.getHand();
	player.dataPacket(pk);
}
 
Example #12
Source File: PlayerOffhandInventory.java    From Jupiter with GNU General Public License v3.0 5 votes vote down vote up
public void sendOffhandItem(Player[] players) {
Item item = this.getItem(0);

MobEquipmentPacket pk = new MobEquipmentPacket();
pk.item = item;
pk.inventorySlot = pk.hotbarSlot = 0;
pk.windowId = ContainerIds.OFFHAND;

for (Player player : players) {
	pk.entityRuntimeId = this.getHolder().getId();
	player.dataPacket(pk);
}
  }
 
Example #13
Source File: PlayerOffhandInventory.java    From Nukkit with GNU General Public License v3.0 5 votes vote down vote up
private MobEquipmentPacket createMobEquipmentPacket(Item item) {
    MobEquipmentPacket pk = new MobEquipmentPacket();
    pk.eid = this.getHolder().getId();
    pk.item = item;
    pk.inventorySlot = 1;
    pk.windowId = ContainerIds.OFFHAND;
    pk.encode();
    pk.isEncoded = true;
    return pk;
}
 
Example #14
Source File: Network.java    From Jupiter with GNU General Public License v3.0 4 votes vote down vote up
private void registerPackets() {
    this.packetPool = new Class[256];


    this.registerPacket(ProtocolInfo.ADD_BEHAVIOR_TREE_PACKET, AddBehaviorTreePacket.class);//new
    this.registerPacket(ProtocolInfo.ADD_ENTITY_PACKET, AddEntityPacket.class);
    this.registerPacket(ProtocolInfo.ADD_ITEM_ENTITY_PACKET, AddItemEntityPacket.class);
    this.registerPacket(ProtocolInfo.ADD_PAINTING_PACKET, AddPaintingPacket.class);
    this.registerPacket(ProtocolInfo.ADD_PLAYER_PACKET, AddPlayerPacket.class);
    this.registerPacket(ProtocolInfo.ADVENTURE_SETTINGS_PACKET, AdventureSettingsPacket.class);
    this.registerPacket(ProtocolInfo.ANIMATE_PACKET, AnimatePacket.class);
    this.registerPacket(ProtocolInfo.AVAILABLE_COMMANDS_PACKET, AvailableCommandsPacket.class);
    this.registerPacket(ProtocolInfo.BATCH_PACKET, BatchPacket.class);
    this.registerPacket(ProtocolInfo.BLOCK_ENTITY_DATA_PACKET, BlockEntityDataPacket.class);
    this.registerPacket(ProtocolInfo.BLOCK_EVENT_PACKET, BlockEventPacket.class);
    this.registerPacket(ProtocolInfo.BLOCK_PICK_REQUEST_PACKET, BlockPickRequestPacket.class);
    this.registerPacket(ProtocolInfo.BOOK_EDIT_PACKET, BookEditPacket.class);//new
    this.registerPacket(ProtocolInfo.BOSS_EVENT_PACKET, BossEventPacket.class);
    this.registerPacket(ProtocolInfo.CAMERA_PACKET, CameraPacket.class);//new
    this.registerPacket(ProtocolInfo.CHANGE_DIMENSION_PACKET, ChangeDimensionPacket.class);
    this.registerPacket(ProtocolInfo.CHUNK_RADIUS_UPDATED_PACKET, ChunkRadiusUpdatedPacket.class);
    this.registerPacket(ProtocolInfo.CLIENTBOUND_MAP_ITEM_DATA_PACKET, ClientboundMapItemDataPacket.class);
    this.registerPacket(ProtocolInfo.COMMAND_BLOCK_UPDATE_PACKET, CommandBlockUpdatePacket.class);//new
    this.registerPacket(ProtocolInfo.COMMAND_REQUEST_PACKET, CommandRequestPacket.class);
    this.registerPacket(ProtocolInfo.CONTAINER_CLOSE_PACKET, ContainerClosePacket.class);
    this.registerPacket(ProtocolInfo.CONTAINER_OPEN_PACKET, ContainerOpenPacket.class);
    this.registerPacket(ProtocolInfo.CONTAINER_SET_DATA_PACKET, ContainerSetDataPacket.class);
    this.registerPacket(ProtocolInfo.CRAFTING_DATA_PACKET, CraftingDataPacket.class);
    this.registerPacket(ProtocolInfo.CRAFTING_EVENT_PACKET, CraftingEventPacket.class);
    this.registerPacket(ProtocolInfo.DISCONNECT_PACKET, DisconnectPacket.class);
    this.registerPacket(ProtocolInfo.ENTITY_EVENT_PACKET, EntityEventPacket.class);
    this.registerPacket(ProtocolInfo.ENTITY_FALL_PACKET, EntityFallPacket.class);
    this.registerPacket(ProtocolInfo.EXPLODE_PACKET, ExplodePacket.class);
    this.registerPacket(ProtocolInfo.FULL_CHUNK_DATA_PACKET, FullChunkDataPacket.class);
    this.registerPacket(ProtocolInfo.GAME_RULES_CHANGED_PACKET, GameRulesChangedPacket.class);
    this.registerPacket(ProtocolInfo.GUI_DATA_PICK_ITEM_PACKET, GUIDataPickItemPacket.class);//new
    this.registerPacket(ProtocolInfo.HURT_ARMOR_PACKET, HurtArmorPacket.class);
    this.registerPacket(ProtocolInfo.INTERACT_PACKET, InteractPacket.class);
    this.registerPacket(ProtocolInfo.INVENTORY_CONTENT_PACKET, InventoryContentPacket.class);
    this.registerPacket(ProtocolInfo.INVENTORY_SLOT_PACKET, InventorySlotPacket.class);
    this.registerPacket(ProtocolInfo.INVENTORY_TRANSACTION_PACKET, InventoryTransactionPacket.class);
    this.registerPacket(ProtocolInfo.ITEM_FRAME_DROP_ITEM_PACKET, ItemFrameDropItemPacket.class);
    this.registerPacket(ProtocolInfo.LEVEL_EVENT_PACKET, LevelEventPacket.class);
    this.registerPacket(ProtocolInfo.LEVEL_SOUND_EVENT_PACKET, LevelSoundEventPacket.class);
    this.registerPacket(ProtocolInfo.LOGIN_PACKET, LoginPacket.class);
    this.registerPacket(ProtocolInfo.MAP_INFO_REQUEST_PACKET, MapInfoRequestPacket.class);
    this.registerPacket(ProtocolInfo.MOB_ARMOR_EQUIPMENT_PACKET, MobArmorEquipmentPacket.class);
    this.registerPacket(ProtocolInfo.MOB_EQUIPMENT_PACKET, MobEquipmentPacket.class);
    this.registerPacket(ProtocolInfo.MODAL_FORM_REQUEST_PACKET, ModalFormRequestPacket.class);//new
    this.registerPacket(ProtocolInfo.MODAL_FORM_RESPONSE_PACKET, ModalFormResponsePacket.class);//new
    this.registerPacket(ProtocolInfo.MOVE_ENTITY_PACKET, MoveEntityPacket.class);
    this.registerPacket(ProtocolInfo.MOVE_PLAYER_PACKET, MovePlayerPacket.class);
    this.registerPacket(ProtocolInfo.NPC_REQUEST_PACKET, NPCRequestPacket.class);//new
    this.registerPacket(ProtocolInfo.PLAYER_ACTION_PACKET, PlayerActionPacket.class);
    this.registerPacket(ProtocolInfo.PLAYER_HOTBAR_PACKET, PlayerListPacket.class);
    this.registerPacket(ProtocolInfo.PLAYER_INPUT_PACKET, PlayerInputPacket.class);
    this.registerPacket(ProtocolInfo.PLAYER_LIST_PACKET, PlayerListPacket.class);
    this.registerPacket(ProtocolInfo.PLAYER_SKIN_PACKET, PlayerSkinPacket.class);//new
    this.registerPacket(ProtocolInfo.PLAY_SOUND_PACKET, PlaySoundPacket.class);
    this.registerPacket(ProtocolInfo.PLAY_STATUS_PACKET, PlayStatusPacket.class);
    this.registerPacket(ProtocolInfo.REMOVE_ENTITY_PACKET, RemoveEntityPacket.class);
    this.registerPacket(ProtocolInfo.REQUEST_CHUNK_RADIUS_PACKET, RequestChunkRadiusPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_DATA_PACKET, ResourcePackChunkDataPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_CHUNK_REQUEST_PACKET, ResourcePackChunkRequestPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_CLIENT_RESPONSE_PACKET, ResourcePackClientResponsePacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_DATA_INFO_PACKET, ResourcePackDataInfoPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACKS_INFO_PACKET, ResourcePacksInfoPacket.class);
    this.registerPacket(ProtocolInfo.RESOURCE_PACK_STACK_PACKET, ResourcePackStackPacket.class);
    this.registerPacket(ProtocolInfo.RESPAWN_PACKET, RespawnPacket.class);
    this.registerPacket(ProtocolInfo.RIDER_JUMP_PACKET, RiderJumpPacket.class);
    this.registerPacket(ProtocolInfo.SERVER_SETTINGS_REQUEST_PACKET, ServerSettingsRequestPacket.class);//new
    this.registerPacket(ProtocolInfo.SERVER_SETTINGS_RESPONSE_PACKET, ServerSettingsResponsePacket.class);//new
    this.registerPacket(ProtocolInfo.SERVER_TO_CLIENT_HANDSHAKE_PACKET, ServerToClientHandshakePacket.class);//new
    this.registerPacket(ProtocolInfo.SET_COMMANDS_ENABLED_PACKET, SetCommandsEnabledPacket.class);
    this.registerPacket(ProtocolInfo.SET_DEFAULT_GAME_TYPE_PACKET, SetDefaultGameTypePacket.class);
    this.registerPacket(ProtocolInfo.SET_DIFFICULTY_PACKET, SetDifficultyPacket.class);
    this.registerPacket(ProtocolInfo.SET_ENTITY_DATA_PACKET, SetEntityDataPacket.class);
    this.registerPacket(ProtocolInfo.SET_ENTITY_LINK_PACKET, SetEntityLinkPacket.class);
    this.registerPacket(ProtocolInfo.SET_ENTITY_MOTION_PACKET, SetEntityMotionPacket.class);
    this.registerPacket(ProtocolInfo.SET_HEALTH_PACKET, SetHealthPacket.class);
    this.registerPacket(ProtocolInfo.SET_PLAYER_GAME_TYPE_PACKET, SetPlayerGameTypePacket.class);
    this.registerPacket(ProtocolInfo.SET_SPAWN_POSITION_PACKET, SetSpawnPositionPacket.class);
    this.registerPacket(ProtocolInfo.SET_TITLE_PACKET, SetTitlePacket.class);
    this.registerPacket(ProtocolInfo.SET_TIME_PACKET, SetTimePacket.class);
    this.registerPacket(ProtocolInfo.SHOW_CREDITS_PACKET, ShowCreditsPacket.class);
    this.registerPacket(ProtocolInfo.SHOW_PROFILE_PACKET, ShowProfilePacket.class);
    this.registerPacket(ProtocolInfo.SPAWN_EXPERIENCE_ORB_PACKET, SpawnExperienceOrbPacket.class);
    this.registerPacket(ProtocolInfo.START_GAME_PACKET, StartGamePacket.class);
    this.registerPacket(ProtocolInfo.STOP_SOUND_PACKET, StopSoundPacket.class);//new
    this.registerPacket(ProtocolInfo.STRUCTURE_BLOCK_UPDATE_PACKET, StructureBlockUpdatePacket.class);//new
    this.registerPacket(ProtocolInfo.SUB_CLIENT_LOGIN_PACKET, SubClientLoginPacket.class);//new
    this.registerPacket(ProtocolInfo.TAKE_ITEM_ENTITY_PACKET, TakeItemEntityPacket.class);
    this.registerPacket(ProtocolInfo.TELEMETRY_EVENT_PACKET, TelemetryEventPacket.class);//new
    this.registerPacket(ProtocolInfo.TEXT_PACKET, TextPacket.class);
    this.registerPacket(ProtocolInfo.TRANSFER_PACKET, TransferPacket.class);//new
    this.registerPacket(ProtocolInfo.UPDATE_ATTRIBUTES_PACKET, UpdateAttributesPacket.class);//new
    this.registerPacket(ProtocolInfo.UPDATE_BLOCK_PACKET, UpdateBlockPacket.class);
    this.registerPacket(ProtocolInfo.UPDATE_EQUIPMENT_PACKET, UpdateEquipmentPacket.class);//new
    this.registerPacket(ProtocolInfo.UPDATE_TRADE_PACKET, UpdateTradePacket.class);
}