/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package com.watabou.pixeldungeon.levels.painters; import com.watabou.pixeldungeon.actors.blobs.WaterOfAwareness; import com.watabou.pixeldungeon.actors.blobs.WaterOfHealth; import com.watabou.pixeldungeon.actors.blobs.WaterOfTransmutation; import com.watabou.pixeldungeon.actors.blobs.WellWater; import com.watabou.pixeldungeon.levels.Level; import com.watabou.pixeldungeon.levels.Room; import com.watabou.pixeldungeon.levels.Terrain; import com.watabou.utils.Point; import com.watabou.utils.Random; public class MagicWellPainter extends Painter { private static final Class<?>[] WATERS = {WaterOfAwareness.class, WaterOfHealth.class, WaterOfTransmutation.class}; public static void paint( Level level, Room room ) { fill( level, room, Terrain.WALL ); fill( level, room, 1, Terrain.EMPTY ); Point c = room.center(); set( level, c.x, c.y, Terrain.WELL ); @SuppressWarnings("unchecked") Class<? extends WellWater> waterClass = (Class<? extends WellWater>)Random.element( WATERS ); WellWater water = (WellWater)level.blobs.get( waterClass ); if (water == null) { try { water = waterClass.newInstance(); } catch (Exception e) { water = null; } } water.seed( c.x + Level.WIDTH * c.y, 1 ); level.blobs.put( waterClass, water ); room.entrance().set( Room.Door.Type.REGULAR ); } }