/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package com.watabou.pixeldungeon.effects; import com.watabou.noosa.Image; import com.watabou.pixeldungeon.Assets; public class Effects { public enum Type { RIPPLE, LIGHTNING, WOUND, RAY }; public static Image get( Type type ) { Image icon = new Image( Assets.EFFECTS ); switch (type) { case RIPPLE: icon.frame( icon.texture.uvRect( 0, 0, 16, 16 ) ); break; case LIGHTNING: icon.frame( icon.texture.uvRect( 16, 0, 32, 8 ) ); break; case WOUND: icon.frame( icon.texture.uvRect( 16, 8, 32, 16 ) ); break; case RAY: icon.frame( icon.texture.uvRect( 16, 16, 32, 24 ) ); break; } return icon; } }