/* * Pixel Dungeon * Copyright (C) 2012-2015 Oleg Dolya * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/> */ package com.watabou.pixeldungeon.actors.mobs; import java.util.HashSet; import com.watabou.pixeldungeon.Badges; import com.watabou.pixeldungeon.Dungeon; import com.watabou.pixeldungeon.Statistics; import com.watabou.pixeldungeon.actors.Char; import com.watabou.pixeldungeon.actors.blobs.ToxicGas; import com.watabou.pixeldungeon.actors.buffs.Buff; import com.watabou.pixeldungeon.actors.buffs.Ooze; import com.watabou.pixeldungeon.effects.Speck; import com.watabou.pixeldungeon.items.LloydsBeacon; import com.watabou.pixeldungeon.items.keys.SkeletonKey; import com.watabou.pixeldungeon.items.scrolls.ScrollOfPsionicBlast; import com.watabou.pixeldungeon.items.weapon.enchantments.Death; import com.watabou.pixeldungeon.levels.Level; import com.watabou.pixeldungeon.levels.SewerBossLevel; import com.watabou.pixeldungeon.mechanics.Ballistica; import com.watabou.pixeldungeon.scenes.GameScene; import com.watabou.pixeldungeon.sprites.CharSprite; import com.watabou.pixeldungeon.sprites.GooSprite; import com.watabou.pixeldungeon.utils.GLog; import com.watabou.utils.Callback; import com.watabou.utils.Random; public class Goo extends Mob { private static final float PUMP_UP_DELAY = 2f; { name = Dungeon.depth == Statistics.deepestFloor ? "Goo" : "spawn of Goo"; HP = HT = 80; EXP = 10; defenseSkill = 12; spriteClass = GooSprite.class; loot = new LloydsBeacon(); lootChance = 0.333f; } private boolean pumpedUp = false; private boolean jumped = false; @Override public int damageRoll() { if (pumpedUp) { return Random.NormalIntRange( 5, 30 ); } else { return Random.NormalIntRange( 2, 12 ); } } @Override public int attackSkill( Char target ) { return pumpedUp && !jumped ? 30 : 15; } @Override public int dr() { return 2; } @Override public boolean act() { if (Level.water[pos] && HP < HT) { sprite.emitter().burst( Speck.factory( Speck.HEALING ), 1 ); HP++; } return super.act(); } @Override protected boolean canAttack( Char enemy ) { return pumpedUp ? distance( enemy ) <= 2 : super.canAttack( enemy ); } @Override public int attackProc( Char enemy, int damage ) { if (Random.Int( 3 ) == 0) { Buff.affect( enemy, Ooze.class ); enemy.sprite.burst( 0x000000, 5 ); } return damage; } @Override protected boolean doAttack( final Char enemy ) { if (pumpedUp) { if (Level.adjacent( pos, enemy.pos )) { // Pumped up attack WITHOUT accuracy penalty jumped = false; return super.doAttack( enemy ); } else { // Pumped up attack WITH accuracy penalty jumped = true; if (Ballistica.cast( pos, enemy.pos, false, true ) == enemy.pos) { final int dest = Ballistica.trace[Ballistica.distance - 2]; Callback afterJump = new Callback() { @Override public void call() { move( dest ); Dungeon.level.mobPress( Goo.this ); Goo.super.doAttack( enemy ); } }; if (Dungeon.visible[pos] || Dungeon.visible[dest]) { sprite.jump( pos, dest, afterJump ); return false; } else { afterJump.call(); return true; } } else { sprite.idle(); pumpedUp = false; return true; } } } else if (Random.Int( 3 ) > 0) { // Normal attack return super.doAttack( enemy ); } else { // Pumping up pumpedUp = true; spend( PUMP_UP_DELAY ); ((GooSprite)sprite).pumpUp(); if (Dungeon.visible[pos]) { sprite.showStatus( CharSprite.NEGATIVE, "!!!" ); GLog.n( "Goo is pumping itself up!" ); } return true; } } @Override public boolean attack( Char enemy ) { boolean result = super.attack( enemy ); pumpedUp = false; return result; } @Override protected boolean getCloser( int target ) { pumpedUp = false; return super.getCloser( target ); } @Override public void move( int step ) { ((SewerBossLevel)Dungeon.level).seal(); super.move( step ); } @Override public void die( Object cause ) { super.die( cause ); ((SewerBossLevel)Dungeon.level).unseal(); GameScene.bossSlain(); Dungeon.level.drop( new SkeletonKey(), pos ).sprite.drop(); Badges.validateBossSlain(); yell( "glurp... glurp..." ); } @Override public void notice() { super.notice(); yell( "GLURP-GLURP!" ); } @Override public String description() { return "Little known about The Goo. It's quite possible that it is not even a creature, but rather a " + "conglomerate of substances from the sewers that gained rudiments of free will."; } private static final HashSet<Class<?>> RESISTANCES = new HashSet<Class<?>>(); static { RESISTANCES.add( ToxicGas.class ); RESISTANCES.add( Death.class ); RESISTANCES.add( ScrollOfPsionicBlast.class ); } @Override public HashSet<Class<?>> resistances() { return RESISTANCES; } }