/*
 * Copyright 2016 the original author or authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
package net.mwplay.cocostudio.ui.parser.widget;

import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.badlogic.gdx.scenes.scene2d.ui.Image;
import net.mwplay.cocostudio.ui.CocoStudioUIEditor;
import net.mwplay.cocostudio.ui.model.ObjectData;
import net.mwplay.cocostudio.ui.parser.WidgetParser;
import net.mwplay.cocostudio.ui.widget.TLoadingBar;

public class CCLoadingBar extends WidgetParser {

    @Override
    public String getClassName() {
        return "LoadingBarObjectData";
    }

    @Override
    public Actor parse(CocoStudioUIEditor editor, ObjectData widget) {

        if (widget.getImageFileData() == null) {
            return new Image();
        }

        TextureRegion textureRegion = editor.findTextureRegion(widget, widget.getImageFileData()
                .getPath());
        if (textureRegion == null) {
            return new Image();
        }
        TLoadingBar loadingBar = new TLoadingBar(textureRegion);
        loadingBar.setValue(widget.getProgressInfo());

        return loadingBar;
    }

}