/* * Copyright 2016 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package net.mwplay.cocostudio.ui.parser.widget; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.ui.Image; import net.mwplay.cocostudio.ui.CocoStudioUIEditor; import net.mwplay.cocostudio.ui.model.ObjectData; import net.mwplay.cocostudio.ui.parser.WidgetParser; import net.mwplay.cocostudio.ui.widget.TLoadingBar; public class CCLoadingBar extends WidgetParser { @Override public String getClassName() { return "LoadingBarObjectData"; } @Override public Actor parse(CocoStudioUIEditor editor, ObjectData widget) { if (widget.getImageFileData() == null) { return new Image(); } TextureRegion textureRegion = editor.findTextureRegion(widget, widget.getImageFileData() .getPath()); if (textureRegion == null) { return new Image(); } TLoadingBar loadingBar = new TLoadingBar(textureRegion); loadingBar.setValue(widget.getProgressInfo()); return loadingBar; } }