/* * Copyright 2016 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package net.mwplay.cocostudio.ui; import com.badlogic.gdx.backends.lwjgl.LwjglApplication; import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; public class Runner { public static void main(String[] args) { LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); //config.width = DemoGame.GAME_WIDTH; // config.height = DemoGame.GAME_HEIGHT; //以下作为assetmanager使用 config.width = 1280; config.height = 720; new LwjglApplication(new DemoGame(), config); } }