package skadistats.clarity.model; import skadistats.clarity.wire.common.proto.DotaUserMessages; import java.util.List; public interface CombatLogEntry { boolean hasType(); DotaUserMessages.DOTA_COMBATLOG_TYPES getType(); boolean hasTargetName(); String getTargetName(); int getTargetNameIdx(); boolean hasTargetSourceName(); String getTargetSourceName(); int getTargetSourceNameIdx(); boolean hasAttackerName(); String getAttackerName(); int getAttackerNameIdx(); boolean hasDamageSourceName(); String getDamageSourceName(); int getDamageSourceNameIdx(); boolean hasInflictorName(); String getInflictorName(); int getInflictorNameIdx(); boolean hasAttackerIllusion(); boolean isAttackerIllusion(); boolean hasAttackerHero(); boolean isAttackerHero(); boolean hasTargetIllusion(); boolean isTargetIllusion(); boolean hasTargetHero(); boolean isTargetHero(); boolean hasVisibleRadiant(); boolean isVisibleRadiant(); boolean hasVisibleDire(); boolean isVisibleDire(); boolean hasValue(); int getValue(); String getValueName(); boolean hasHealth(); int getHealth(); boolean hasTimestamp(); float getTimestamp(); boolean hasStunDuration(); float getStunDuration(); boolean hasSlowDuration(); float getSlowDuration(); boolean hasAbilityToggleOn(); boolean isAbilityToggleOn(); boolean hasAbilityToggleOff(); boolean isAbilityToggleOff(); boolean hasAbilityLevel(); int getAbilityLevel(); boolean hasLocationX(); float getLocationX(); boolean hasLocationY(); float getLocationY(); boolean hasGoldReason(); int getGoldReason(); boolean hasTimestampRaw(); float getTimestampRaw(); boolean hasModifierDuration(); float getModifierDuration(); boolean hasXpReason(); int getXpReason(); boolean hasLastHits(); int getLastHits(); boolean hasAttackerTeam(); int getAttackerTeam(); boolean hasTargetTeam(); int getTargetTeam(); boolean hasObsWardsPlaced(); int getObsWardsPlaced(); boolean hasAssistPlayers(); List<Integer> getAssistPlayers(); boolean hasStackCount(); int getStackCount(); boolean hasHiddenModifier(); boolean getHiddenModifier(); boolean hasTargetBuilding(); boolean isTargetBuilding(); boolean hasNeutralCampType(); int getNeutralCampType(); boolean hasRuneType(); int getRuneType(); boolean hasHealSave(); boolean isHealSave(); boolean hasUltimateAbility(); boolean isUltimateAbility(); boolean hasAttackerHeroLevel(); int getAttackerHeroLevel(); boolean hasTargetHeroLevel(); int getTargetHeroLevel(); boolean hasXpm(); int getXpm(); boolean hasGpm(); int getGpm(); boolean hasEventLocation(); int getEventLocation(); boolean hasTargetSelf(); boolean isTargetSelf(); boolean hasDamageType(); int getDamageType(); boolean hasInvisibilityModifier(); boolean isInvisibilityModifier(); boolean hasDamageCategory(); int getDamageCategory(); boolean hasNetworth(); int getNetworth(); boolean hasBuildingType(); int getBuildingType(); boolean hasModifierElapsedDuration(); float getModifierElapsedDuration(); boolean hasSilenceModifier(); boolean isSilenceModifier(); boolean hasHealFromLifesteal(); boolean isHealFromLifesteal(); boolean hasModifierPurged(); boolean isModifierPurged(); boolean hasSpellEvaded(); boolean isSpellEvaded(); boolean hasMotionControllerModifier(); boolean isMotionControllerModifier(); boolean hasLongRangeKill(); boolean isLongRangeKill(); boolean hasModifierPurgeAbility(); int getModifierPurgeAbility(); boolean hasModifierPurgeNpc(); int getModifierPurgeNpc(); boolean hasRootModifier(); boolean isRootModifier(); boolean hasTotalUnitDeathCount(); int getTotalUnitDeathCount(); boolean hasAuraModifier(); boolean isAuraModifier(); boolean hasArmorDebuffModifier(); boolean isArmorDebuffModifier(); boolean hasNoPhysicalDamageModifier(); boolean isNoPhysicalDamageModifier(); boolean hasModifierAbility(); int getModifierAbility(); boolean hasModifierHidden(); boolean isModifierHidden(); boolean hasInflictorIsStolenAbility(); boolean isInflictorIsStolenAbility(); boolean hasKillEaterEvent(); int getKillEaterEvent(); boolean hasUnitStatusLabel(); int getUnitStatusLabel(); boolean hasSpellGeneratedAttack(); boolean isSpellGeneratedAttack(); boolean hasAtNightTime(); boolean isAtNightTime(); boolean hasAttackerHasScepter(); boolean isAttackerHasScepter(); }