/* * Dice heroes is a turn based rpg-strategy game where characters are dice. * Copyright (C) 2016 Vladislav Protsenko * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package com.vlaaad.dice.game.world.view.visualizers.actions; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.actions.Actions; import com.badlogic.gdx.scenes.scene2d.utils.ChangeListener; import com.vlaaad.common.gdx.scene2d.ParticleActor; import com.vlaaad.common.util.futures.Future; import com.vlaaad.common.util.futures.IFuture; import com.vlaaad.dice.Config; import com.vlaaad.dice.game.actions.results.imp.ResurrectResult; import com.vlaaad.dice.game.world.controllers.ViewController; import com.vlaaad.dice.game.world.view.IVisualizer; import com.vlaaad.dice.game.world.view.ResultVisualizer; import com.vlaaad.dice.game.world.view.WorldObjectView; import com.vlaaad.dice.managers.SoundManager; /** * Created 09.02.14 by vlaaad */ public class ResurrectVisualizer implements IVisualizer<ResurrectResult> { public static final float PARTICLE_OFFSET = ViewController.CELL_SIZE * 3.5f; private final ResultVisualizer visualizer; public ResurrectVisualizer(ResultVisualizer visualizer) {this.visualizer = visualizer;} @Override public IFuture<Void> visualize(final ResurrectResult result) { final Future<Void> future = new Future<Void>(); final ParticleActor particle = new ParticleActor(Config.particles.get("ability-resurrection-" + result.resurrected.profession.name).obtain()); particle.addListener(new ChangeListener() { @Override public void changed(ChangeEvent event, Actor actor) { particle.remove(); particle.effect.free(); } }); particle.setPosition( ViewController.CELL_SIZE * result.coordinate.x() + ViewController.CELL_SIZE / 2f, ViewController.CELL_SIZE * result.coordinate.y() + PARTICLE_OFFSET ); particle.addAction(Actions.moveBy(0, -PARTICLE_OFFSET + 5, 1f)); visualizer.viewController.effectLayer.addActor(particle); result.resurrected.setPosition(result.coordinate.x(), result.coordinate.y()); WorldObjectView view = visualizer.viewController.addView(result.resurrected); view.getColor().a = 0; SoundManager.instance.playSound("ability-resurrect"); view.addAction(Actions.sequence( Actions.alpha(1f, 1f), Actions.run(new Runnable() { @Override public void run() { particle.effect.allowCompletion(); visualizer.viewController.removeView(result.resurrected); future.happen(); } }) )); return future; } }