/* * This file is part of Prism, licensed under the MIT License (MIT). * * Copyright (c) 2015 Helion3 http://helion3.com/ * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.helion3.prism.util; import java.util.ArrayList; import java.util.Collection; import java.util.List; import java.util.Objects; import java.util.Optional; import org.spongepowered.api.Sponge; import org.spongepowered.api.block.BlockType; import org.spongepowered.api.block.BlockTypes; import org.spongepowered.api.data.property.block.MatterProperty; import org.spongepowered.api.data.property.block.MatterProperty.Matter; public class BlockUtil { private BlockUtil() {} /** * Get a list of all LIQUID block types. * * @return List<BlockType> */ public static List<BlockType> getLiquidBlockTypes() { List<BlockType> liquids = new ArrayList<>(); Collection<BlockType> types = Sponge.getRegistry().getAllOf(BlockType.class); for (BlockType type : types) { Optional<MatterProperty> property = type.getProperty(MatterProperty.class); if (property.isPresent() && Objects.equals(property.get().getValue(), Matter.LIQUID)) { liquids.add(type); } } // @todo Sponge has not yet implemented the MatterProperties... liquids.add(BlockTypes.LAVA); liquids.add(BlockTypes.FLOWING_LAVA); liquids.add(BlockTypes.WATER); liquids.add(BlockTypes.FLOWING_WATER); return liquids; } /** * Reject specific blocks from an applier because they're 99% going to do more harm. * * @param type BlockType * @return */ public static boolean rejectIllegalApplierBlock(BlockType type) { return (type.equals(BlockTypes.FIRE) || type.equals(BlockTypes.TNT) || type.equals(BlockTypes.LAVA) || type.equals(BlockTypes.FLOWING_LAVA)); } /** * Sponge's ChangeBlockEvent.Place covers a lot, but it also includes a lot * we don't want. So here we can setup checks to filter out block combinations. * * @param a BlockType original * @param b BlockType final * @return boolean True if combo should be rejected */ public static boolean rejectPlaceCombination(BlockType a, BlockType b) { return ( // Just basic state changes a.equals(BlockTypes.LIT_FURNACE) || b.equals(BlockTypes.LIT_FURNACE) || a.equals(BlockTypes.LIT_REDSTONE_LAMP) || b.equals(BlockTypes.LIT_REDSTONE_LAMP) || a.equals(BlockTypes.LIT_REDSTONE_ORE) || b.equals(BlockTypes.LIT_REDSTONE_ORE) || a.equals(BlockTypes.UNLIT_REDSTONE_TORCH) || b.equals(BlockTypes.UNLIT_REDSTONE_TORCH) || (a.equals(BlockTypes.POWERED_REPEATER) && b.equals(BlockTypes.UNPOWERED_REPEATER)) || (a.equals(BlockTypes.UNPOWERED_REPEATER) && b.equals(BlockTypes.POWERED_REPEATER)) || (a.equals(BlockTypes.POWERED_COMPARATOR) && b.equals(BlockTypes.UNPOWERED_COMPARATOR)) || (a.equals(BlockTypes.UNPOWERED_COMPARATOR) && b.equals(BlockTypes.POWERED_COMPARATOR)) || // It's all water... (a.equals(BlockTypes.WATER) && b.equals(BlockTypes.FLOWING_WATER)) || (a.equals(BlockTypes.FLOWING_WATER) && b.equals(BlockTypes.WATER)) || // It's all lava.... (a.equals(BlockTypes.LAVA) && b.equals(BlockTypes.FLOWING_LAVA)) || (a.equals(BlockTypes.FLOWING_LAVA) && b.equals(BlockTypes.LAVA)) || // Crap that fell into lava (a.equals(BlockTypes.LAVA) && b.equals(BlockTypes.GRAVEL)) || (a.equals(BlockTypes.FLOWING_LAVA) && b.equals(BlockTypes.GRAVEL)) || (a.equals(BlockTypes.LAVA) && b.equals(BlockTypes.SAND)) || (a.equals(BlockTypes.FLOWING_LAVA) && b.equals(BlockTypes.SAND)) || // It's fire (which didn't burn anything) (a.equals(BlockTypes.FIRE) && b.equals(BlockTypes.AIR)) || // Piston a.equals(BlockTypes.PISTON_EXTENSION) || b.equals(BlockTypes.PISTON_EXTENSION) || a.equals(BlockTypes.PISTON_HEAD) || b.equals(BlockTypes.PISTON_HEAD) || // You can't place air b.equals(BlockTypes.AIR) ); } /** * Sponge's ChangeBlockEvent.Break covers a lot, but it also includes a lot * we don't want. So here we can setup checks to filter out block combinations. * * @param a BlockType original * @param b BlockType final * @return boolean True if combo should be rejected */ public static boolean rejectBreakCombination(BlockType a, BlockType b) { return ( // You can't break these... a.equals(BlockTypes.FIRE) || a.equals(BlockTypes.AIR) || // Note, see "natural flow" comment above. ((a.equals(BlockTypes.FLOWING_WATER) || a.equals(BlockTypes.FLOWING_LAVA)) && b.equals(BlockTypes.AIR)) || // Piston a.equals(BlockTypes.PISTON_EXTENSION) || b.equals(BlockTypes.PISTON_EXTENSION) || a.equals(BlockTypes.PISTON_HEAD) || b.equals(BlockTypes.PISTON_HEAD) ); } }