package com.zjb.loader.internal.utils; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import java.io.ByteArrayOutputStream; import java.io.IOException; import java.io.InputStream; /** * time: 2015/10/14 * description: * * @author sunjianfei */ public class BitmapUtils { /** * 根据一张图片的输入流和显示视图的宽高,返回指定宽高的bitmap * * @param is 原始的图片数据 * @param width 目标宽度 * @param height 目标高度 * @return 指定尺寸的位图 */ public static Bitmap createScaledBitmap(InputStream is, int width, int height, Bitmap.Config bitmapConfig) { try { //1.加到一个byte数组当中 ByteArrayOutputStream bos = new ByteArrayOutputStream(); IoUtils.copyStream(is, bos, null); byte[] buffer = bos.toByteArray(); bos.close(); is.close(); //2.计算宽高 BitmapFactory.Options options = new BitmapFactory.Options(); options.inJustDecodeBounds = true; BitmapFactory.decodeByteArray(buffer, 0, buffer.length, options); float width_ratio = options.outWidth / (float) width; float height_ratio = options.outHeight / (float) height; // int ratio = (int) (width_ratio > height_ratio ? width_ratio : height_ratio); int ratio = calculateInSampleSize(options, width, height); //3.decode options.inJustDecodeBounds = false; options.inPurgeable = true; options.inPreferredConfig = bitmapConfig; options.inSampleSize = ratio; return BitmapFactory.decodeByteArray(buffer, 0, buffer.length, options); } catch (IOException e) { e.printStackTrace(); } catch (OutOfMemoryError error) { error.printStackTrace(); } return null; } public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) { // Raw height and width of image final int height = options.outHeight; final int width = options.outWidth; int inSampleSize = 1; if (height > reqHeight || width > reqWidth) { if (width > height) { inSampleSize = Math.round((float) height / (float) reqHeight); } else { inSampleSize = Math.round((float) width / (float) reqWidth); } // This offers some additional logic in case the image has a strange // aspect ratio. For example, a panorama may have a much larger // width than height. In these cases the total pixels might still // end up being too large to fit comfortably in memory, so we should // be more aggressive with sample down the image (=larger // inSampleSize). final float totalPixels = width * height; // Anything more than 2x the requested pixels we'll sample down // further. final float totalReqPixelsCap = reqWidth * reqHeight * 2; while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) { inSampleSize++; } } return inSampleSize; } }