package io.picopalette.apps.event_me.Activities;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Paint;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapTransformation;

/**
 * Created by holmesvinn on 30/6/17.
 */

public class CircleTransform extends BitmapTransformation  {

    public CircleTransform(Context context) {
        super(context);
    }

    @Override
    protected Bitmap transform(BitmapPool pool, Bitmap toTransform, int outWidth, int outHeight) {
        if (toTransform == null) return null;

        int size = Math.min(toTransform.getWidth(), toTransform.getHeight());
        int x = (toTransform.getWidth() - size) / 2;
        int y = (toTransform.getHeight() - size) / 2;

        Bitmap squared = Bitmap.createBitmap(toTransform, x, y, size, size);

        Bitmap result = pool.get(size, size, Bitmap.Config.ARGB_8888);
        if (result == null) {
            result = Bitmap.createBitmap(size, size, Bitmap.Config.ARGB_8888);
        }

        Canvas canvas = new Canvas(result);
        Paint paint = new Paint();
        paint.setShader(new BitmapShader(squared, BitmapShader.TileMode.CLAMP, BitmapShader.TileMode.CLAMP));
        paint.setAntiAlias(true);
        float r = size / 2f;
        canvas.drawCircle(r, r, r, paint);
        return result;
    }

    @Override
    public String getId() {
        return  getClass().getName();
    }
}