/* * Copyright (c) 2016-2018, Adam <[email protected]> * Copyright (c) 2018, Jordan Atwood <[email protected]> * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.runelite.client.plugins.opponentinfo; import java.awt.Color; import java.awt.Dimension; import java.awt.FontMetrics; import java.awt.Graphics2D; import java.awt.Point; import java.awt.Rectangle; import javax.inject.Inject; import net.runelite.api.Actor; import static net.runelite.api.MenuOpcode.RUNELITE_OVERLAY_CONFIG; import net.runelite.api.util.Text; import static net.runelite.client.ui.overlay.OverlayManager.OPTION_CONFIGURE; import net.runelite.client.ui.overlay.OverlayMenuEntry; import net.runelite.client.ui.overlay.OverlayPanel; import net.runelite.client.ui.overlay.OverlayPosition; import net.runelite.client.ui.overlay.OverlayPriority; import net.runelite.client.ui.overlay.components.ComponentConstants; import net.runelite.client.ui.overlay.components.ProgressBarComponent; import net.runelite.client.ui.overlay.components.TitleComponent; class OpponentInfoOverlay extends OverlayPanel { private static final Color HP_GREEN = new Color(0, 146, 54, 230); private static final Color HP_RED = new Color(102, 15, 16, 230); private final OpponentInfoPlugin opponentInfoPlugin; private final OpponentInfoConfig opponentInfoConfig; private int lastMaxHealth; private int lastRatio = 0; private int lastHealthScale = 0; private String opponentName; private String opponentsOpponentName; @Inject private OpponentInfoOverlay( final OpponentInfoPlugin opponentInfoPlugin, final OpponentInfoConfig opponentInfoConfig) { super(opponentInfoPlugin); this.opponentInfoPlugin = opponentInfoPlugin; this.opponentInfoConfig = opponentInfoConfig; setPosition(OverlayPosition.TOP_LEFT); setPriority(OverlayPriority.HIGH); panelComponent.setBorder(new Rectangle(2, 2, 2, 2)); panelComponent.setGap(new Point(0, 2)); getMenuEntries().add(new OverlayMenuEntry(RUNELITE_OVERLAY_CONFIG, OPTION_CONFIGURE, "Opponent info overlay")); } @Override public Dimension render(Graphics2D graphics) { final Actor opponent = opponentInfoPlugin.getLastOpponent(); if (opponent == null) { opponentName = null; return null; } if (opponent.getName() != null && opponent.getHealthScale() > 0) { lastRatio = opponent.getHealthRatio(); lastHealthScale = opponent.getHealthScale(); opponentName = Text.removeTags(opponent.getName()); lastMaxHealth = opponentInfoPlugin.getMaxHp(opponent); } if (opponentName == null) { return null; } final FontMetrics fontMetrics = graphics.getFontMetrics(); // Opponent name int panelWidth = Math.max(ComponentConstants.STANDARD_WIDTH, fontMetrics.stringWidth(opponentName) + ComponentConstants.STANDARD_BORDER + ComponentConstants.STANDARD_BORDER); panelComponent.setPreferredSize(new Dimension(panelWidth, 0)); panelComponent.getChildren().add(TitleComponent.builder() .text(opponentName) .build()); // Health bar if (lastRatio >= 0 && lastHealthScale > 0) { final ProgressBarComponent progressBarComponent = new ProgressBarComponent(); progressBarComponent.setBackgroundColor(HP_RED); progressBarComponent.setForegroundColor(HP_GREEN); final HitpointsDisplayStyle displayStyle = opponentInfoConfig.hitpointsDisplayStyle(); if ((displayStyle == HitpointsDisplayStyle.HITPOINTS || displayStyle == HitpointsDisplayStyle.BOTH) && lastMaxHealth != -1) { int health = getExactHp(lastRatio, lastHealthScale, lastMaxHealth); // Show both the hitpoint and percentage values if enabled in the config final ProgressBarComponent.LabelDisplayMode progressBarDisplayMode = displayStyle == HitpointsDisplayStyle.BOTH ? ProgressBarComponent.LabelDisplayMode.BOTH : ProgressBarComponent.LabelDisplayMode.FULL; progressBarComponent.setLabelDisplayMode(progressBarDisplayMode); progressBarComponent.setMaximum(lastMaxHealth); progressBarComponent.setValue(health); } else { float floatRatio = (float) lastRatio / (float) lastHealthScale; progressBarComponent.setValue(floatRatio * 100d); } panelComponent.getChildren().add(progressBarComponent); } // Opponents opponent if (opponentsOpponentName != null) { panelWidth = Math.max(panelWidth, fontMetrics.stringWidth(opponentsOpponentName) + ComponentConstants.STANDARD_BORDER + ComponentConstants.STANDARD_BORDER); panelComponent.setPreferredSize(new Dimension(panelWidth, 0)); panelComponent.getChildren().add(TitleComponent.builder() .text(opponentsOpponentName) .build()); } return super.render(graphics); } static int getExactHp(int ratio, int health, int maxHp) { if (ratio < 0 || health <= 0 || maxHp == -1) { return -1; } int exactHealth = 0; // This is the reverse of the calculation of healthRatio done by the server // which is: healthRatio = 1 + (healthScale - 1) * health / maxHealth (if health > 0, 0 otherwise) // It's able to recover the exact health if maxHealth <= healthScale. if (ratio > 0) { int minHealth = 1; int maxHealth; if (health > 1) { if (ratio > 1) { // This doesn't apply if healthRatio = 1, because of the special case in the server calculation that // health = 0 forces healthRatio = 0 instead of the expected healthRatio = 1 minHealth = (maxHp * (ratio - 1) + health - 2) / (health - 1); } maxHealth = (maxHp * ratio - 1) / (health - 1); if (maxHealth > maxHp) { maxHealth = maxHp; } } else { // If healthScale is 1, healthRatio will always be 1 unless health = 0 // so we know nothing about the upper limit except that it can't be higher than maxHealth maxHealth = maxHp; } // Take the average of min and max possible healths exactHealth = (minHealth + maxHealth + 1) / 2; } return exactHealth; } }