package com.companybest.ondra.adronengine;

import android.content.Context;
import android.hardware.Camera;
import android.view.SurfaceHolder;
import android.view.SurfaceView;

import java.util.List;

 * Created by Ondra on 07.12.2017.

public class CameraSurface extends SurfaceView implements SurfaceHolder.Callback {
    private Camera camera;

    public CameraSurface( Context context ) {
        super( context );
        // We're implementing the Callback interface and want to get notified
        // about certain surface events.
        getHolder().addCallback( this );
        // We're changing the surface to a PUSH surface, meaning we're receiving
        // all buffer data from another component - the camera, in this case.
        getHolder().setType( SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS );

    public void surfaceCreated( SurfaceHolder holder ) {
        // Once the surface is created, simply open a handle to the camera hardware.
        camera =;

    public void surfaceChanged( SurfaceHolder holder, int format, int width, int height ) {
        // This method is called when the surface changes, e.g. when it's size is set.
        // We use the opportunity to initialize the camera preview display dimensions.
        Camera.Parameters p = camera.getParameters();
     //   p.setPreviewSize( width, height );
        List<Camera.Size> allSizes = p.getSupportedPictureSizes();
        Camera.Size size = allSizes.get(0); // get top size
        for (int i = 0; i < allSizes.size(); i++) {
            if (allSizes.get(i).width > size.width)
                size = allSizes.get(i);
//set max Picture Size
        p.setPictureSize(size.width, size.height);
        camera.setParameters( p );

        // We also assign the preview display to this surface...
        try {
            camera.setPreviewDisplay( holder );
        } catch( IOException e ) {
        // ...and start previewing. From now on, the camera keeps pushing preview
        // images to the surface.

    public void surfaceDestroyed( SurfaceHolder holder ) {
        // Once the surface gets destroyed, we stop the preview mode and release
        // the whole camera since we no longer need it.
        camera = null;