// -------------------------------------------------------------------------------------------------- // Copyright (c) 2016 Microsoft Corporation // // Permission is hereby granted, free of charge, to any person obtaining a copy of this software and // associated documentation files (the "Software"), to deal in the Software without restriction, // including without limitation the rights to use, copy, modify, merge, publish, distribute, // sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT // NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, // DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // -------------------------------------------------------------------------------------------------- package com.microsoft.Malmo.MissionHandlers; import java.util.ArrayList; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.entity.EntityPlayerSP; import net.minecraft.util.math.BlockPos; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import com.microsoft.Malmo.MissionHandlerInterfaces.IWantToQuit; import com.microsoft.Malmo.MissionHandlers.RewardForCollectingItemImplementation.GainItemEvent; import com.microsoft.Malmo.Schemas.AgentQuitFromTouchingBlockType; import com.microsoft.Malmo.Schemas.BlockSpec; import com.microsoft.Malmo.Schemas.BlockSpecWithDescription; import com.microsoft.Malmo.Schemas.BlockType; import com.microsoft.Malmo.Schemas.Variation; import com.microsoft.Malmo.Schemas.Colour; import com.microsoft.Malmo.Schemas.MissionInit; import com.microsoft.Malmo.Utils.PositionHelper; public class AgentQuitFromTouchingBlockTypeImplementation extends HandlerBase implements IWantToQuit { AgentQuitFromTouchingBlockType params; List<String> blockTypeNames; String quitCode = ""; boolean wantToQuit = false; @Override public boolean parseParameters(Object params) { if (params == null || !(params instanceof AgentQuitFromTouchingBlockType)) return false; this.params = (AgentQuitFromTouchingBlockType)params; // Flatten all the possible block type names for ease of matching later: this.blockTypeNames = new ArrayList<String>(); for (BlockSpec bs : this.params.getBlock()) { for (BlockType bt : bs.getType()) { Block b = Block.getBlockFromName(bt.value()); this.blockTypeNames.add(b.getUnlocalizedName().toLowerCase()); } } return true; } @SubscribeEvent public void onDiscretePartialMoveEvent(DiscreteMovementCommandsImplementation.DiscretePartialMoveEvent event) { this.wantToQuit = doIWantToQuit(null); } @Override public boolean doIWantToQuit(MissionInit missionInit) { if (this.wantToQuit) return true; EntityPlayerSP player = Minecraft.getMinecraft().player; List<BlockPos> touchingBlocks = PositionHelper.getTouchingBlocks(player); for (BlockPos pos : touchingBlocks) { IBlockState bs = player.world.getBlockState(pos); // Does this block match our trigger specs? String blockname = bs.getBlock().getUnlocalizedName().toLowerCase(); if (!this.blockTypeNames.contains(blockname)) continue; // The type matches one of our block types, so now we need to perform additional checks. for (BlockSpecWithDescription blockspec : this.params.getBlock()) { if (findMatch(blockspec, bs)) { this.quitCode = blockspec.getDescription(); return true; // Yes, we want to quit! } } } return false; // Nothing matched, we can quit happily. } private boolean findNameMatch(BlockSpec blockspec, String blockName) { for (BlockType bt : blockspec.getType()) { Block b = Block.getBlockFromName(bt.value()); if (b.getUnlocalizedName().equalsIgnoreCase(blockName)) return true; } return false; } private boolean findColourMatch(BlockSpec blockspec, String blockColour) { if (blockspec.getColour() == null || blockspec.getColour().isEmpty()) return true; // If nothing to match against, we pass. for (Colour c : blockspec.getColour()) { if (c.value().equalsIgnoreCase(blockColour)) return true; } return false; } private boolean findVariantMatch(BlockSpec blockspec, String blockVariant) { if (blockspec.getVariant() == null || blockspec.getVariant().isEmpty()) return true; // If nothing to match against, we pass. for (Variation v : blockspec.getVariant()) { if (v.getValue().equalsIgnoreCase(blockVariant)) return true; } return false; } private boolean findMatch(BlockSpec blockspec, IBlockState blockstate) { // Firstly, do the block types match at all? String blockname = blockstate.getBlock().getUnlocalizedName().toLowerCase(); if (!findNameMatch(blockspec, blockname)) return false; // Block name wasn't found in this block type. // Next, check for a colour match: net.minecraft.item.EnumDyeColor blockColour = null; for (IProperty prop : blockstate.getProperties().keySet()) { if (prop.getName().equals("color") && prop.getValueClass() == net.minecraft.item.EnumDyeColor.class) { blockColour = (net.minecraft.item.EnumDyeColor)blockstate.getValue(prop); } } if (blockColour != null && !findColourMatch(blockspec, blockColour.getName())) return false; // Colours didn't match. // Now check for the variant match: Object blockVariant = null; for (IProperty prop : blockstate.getProperties().keySet()) { if (prop.getName().equals("variant") && prop.getValueClass().isEnum()) { blockVariant = blockstate.getValue(prop); } } if (blockVariant != null && !findVariantMatch(blockspec, blockVariant.toString())) return false; // If we've got here, then we have a total match. return true; } @Override public void prepare(MissionInit missionInit) { MinecraftForge.EVENT_BUS.register(this); } @Override public void cleanup() { MinecraftForge.EVENT_BUS.unregister(this); } @Override public String getOutcome() { return this.quitCode; } }