package net.mgsx.gltf.loaders.glb; import com.badlogic.gdx.assets.AssetDescriptor; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.assets.loaders.AsynchronousAssetLoader; import com.badlogic.gdx.assets.loaders.FileHandleResolver; import com.badlogic.gdx.assets.loaders.resolvers.InternalFileHandleResolver; import com.badlogic.gdx.files.FileHandle; import com.badlogic.gdx.utils.Array; import net.mgsx.gltf.loaders.shared.SceneAssetLoaderParameters; import net.mgsx.gltf.scene3d.scene.SceneAsset; public class GLBAssetLoader extends AsynchronousAssetLoader<SceneAsset, SceneAssetLoaderParameters>{ public GLBAssetLoader() { this(new InternalFileHandleResolver()); } public GLBAssetLoader(FileHandleResolver resolver) { super(resolver); } @Override public void loadAsync(AssetManager manager, String fileName, FileHandle file, SceneAssetLoaderParameters parameter) { } @Override public SceneAsset loadSync(AssetManager manager, String fileName, FileHandle file, SceneAssetLoaderParameters parameter) { final boolean withData = parameter != null && parameter.withData; SceneAsset sceneAsset = new GLBLoader().load(file, withData); return sceneAsset; } @Override public Array<AssetDescriptor> getDependencies(String fileName, FileHandle file, SceneAssetLoaderParameters parameter) { return null; } }