package fi.dy.masa.enderutilities.entity; import java.util.List; import java.util.Random; import java.util.UUID; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLiving; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.projectile.EntityArrow; import net.minecraft.init.SoundEvents; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.EnumParticleTypes; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.World; import net.minecraftforge.common.util.Constants; import fi.dy.masa.enderutilities.config.Configs; import fi.dy.masa.enderutilities.item.ItemEnderBow; import fi.dy.masa.enderutilities.registry.EnderUtilitiesItems; import fi.dy.masa.enderutilities.util.EntityUtils; import fi.dy.masa.enderutilities.util.PositionUtils; import fi.dy.masa.enderutilities.util.nbt.TargetData; import fi.dy.masa.enderutilities.util.teleport.TeleportEntity; public class EntityEnderArrow extends EntityArrow { public int blockX = -1; public int blockY = -1; public int blockZ = -1; public Block inBlock; public int inData; public boolean inGround; public int canBePickedUp; public int arrowShake; public EntityLivingBase shootingEntity; public int ticksInGround; public int ticksInAir; // "TP target" mode target location public TargetData tpTarget; public byte tpMode; public boolean applyPersistence; public UUID shooterUUID; public float teleportDamage = 2.0f; public EntityEnderArrow(World worldIn) { super(worldIn); this.setSize(0.5F, 0.5F); this.shooterUUID = UUID.randomUUID(); } public EntityEnderArrow(World worldIn, double x, double y, double z) { this(worldIn); this.setPosition(x, y, z); } public EntityEnderArrow(World worldIn, EntityLivingBase shooter, EntityLivingBase par3EntityLivingBase, float par4, float par5) { super(worldIn); this.shootingEntity = shooter; this.shooterUUID = shooter.getUniqueID(); if (shooter instanceof EntityPlayer) { this.canBePickedUp = 1; if (((EntityPlayer)shooter).capabilities.isCreativeMode) { this.canBePickedUp = 2; } } this.posY = shooter.posY + (double)shooter.getEyeHeight() - 0.10000000149011612D; double d0 = par3EntityLivingBase.posX - shooter.posX; double d1 = par3EntityLivingBase.getEntityBoundingBox().minY + (double)(par3EntityLivingBase.height / 3.0F) - this.posY; double d2 = par3EntityLivingBase.posZ - shooter.posZ; double d3 = (double)MathHelper.sqrt(d0 * d0 + d2 * d2); if (d3 >= 1.0E-7D) { float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F; float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI)); double d4 = d0 / d3; double d5 = d2 / d3; this.setLocationAndAngles(shooter.posX + d4, this.posY, shooter.posZ + d5, f2, f3); float f4 = (float)d3 * 0.2F; this.shoot(d0, d1 + (double)f4, d2, par4, par5); } } public EntityEnderArrow(World worldIn, EntityLivingBase shooter, float velocity) { super(worldIn); this.shootingEntity = shooter; this.shooterUUID = shooter.getUniqueID(); if (shooter instanceof EntityPlayer) { this.canBePickedUp = 1; if (((EntityPlayer)shooter).capabilities.isCreativeMode) { this.canBePickedUp = 2; } } this.setSize(0.5F, 0.5F); this.setLocationAndAngles(shooter.posX, shooter.posY + (double)shooter.getEyeHeight(), shooter.posZ, shooter.rotationYaw, shooter.rotationPitch); double x, y, z; x = this.posX - (double)(MathHelper.cos(this.rotationYaw / 180.0f * (float)Math.PI) * 0.16f); z = this.posZ - (double)(MathHelper.sin(this.rotationYaw / 180.0f * (float)Math.PI) * 0.16f); x -= (double)(MathHelper.sin(this.rotationYaw / 180.0f * (float)Math.PI) * 0.74f) * (double)(MathHelper.cos(this.rotationPitch / 180.0f * (float)Math.PI)); x -= (double)(MathHelper.cos(this.rotationYaw / 180.0f * (float)Math.PI) * 0.1f); y = this.posY - 0.10000000149011612d; z += (double)(MathHelper.cos(this.rotationYaw / 180.0f * (float)Math.PI) * 0.74f) * (double)(MathHelper.cos(this.rotationPitch / 180.0f * (float)Math.PI)); z -= (double)(MathHelper.sin(this.rotationYaw / 180.0f * (float)Math.PI) * 0.1f); if (worldIn.isAirBlock(new BlockPos((int)MathHelper.floor(x), (int)y, (int)MathHelper.floor(z)))) { this.posX = x; this.posZ = z; } this.setPosition(this.posX, this.posY, this.posZ); this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI)); this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI)); this.shoot(this.motionX, this.motionY, this.motionZ, velocity * 1.8F, 1.0F); } public void setTpMode(byte mode) { this.tpMode = mode; } public void setPersistence(boolean enabled) { this.applyPersistence = enabled; } public void setTpTarget(TargetData target) { this.tpTarget = target; } public void dropAsItem(boolean doDrop) { if (this.canBePickedUp != 1 || doDrop == false) { return; } EntityItem entityitem = new EntityItem(this.getEntityWorld(), this.posX, this.posY, this.posZ, this.getArrowStack()); Random r = new Random(); entityitem.motionX = 0.01d * r.nextGaussian(); entityitem.motionY = 0.01d * r.nextGaussian() + 0.05d; entityitem.motionZ = 0.01d * r.nextGaussian(); entityitem.setDefaultPickupDelay(); this.getEntityWorld().spawnEntity(entityitem); } /** * Called to update the entity's position/logic. */ public void onUpdate() { this.onEntityUpdate(); if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) { float f = MathHelper.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ); this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI); } BlockPos pos = new BlockPos(this.blockX, this.blockY, this.blockZ); IBlockState state = this.getEntityWorld().getBlockState(pos); Block block = state.getBlock(); if (state.getMaterial() != Material.AIR) { AxisAlignedBB aabb = state.getCollisionBoundingBox(this.getEntityWorld(), pos); if (aabb != Block.NULL_AABB && aabb.contains(new Vec3d(this.posX, this.posY, this.posZ))) { this.inGround = true; } } if (this.arrowShake > 0) { --this.arrowShake; } if (this.inGround) { int meta = block.getMetaFromState(state); if (block == this.inBlock && meta == this.inData) { ++this.ticksInGround; if (this.ticksInGround == 1200) { this.setDead(); } } else { this.inGround = false; this.motionX *= (double)(this.rand.nextFloat() * 0.2F); this.motionY *= (double)(this.rand.nextFloat() * 0.2F); this.motionZ *= (double)(this.rand.nextFloat() * 0.2F); this.ticksInGround = 0; this.ticksInAir = 0; } return; } ++this.ticksInAir; Vec3d vec31 = new Vec3d(this.posX, this.posY, this.posZ); Vec3d vec3 = new Vec3d(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); RayTraceResult rayTraceResult = this.getEntityWorld().rayTraceBlocks(vec31, vec3, false, true, false); vec31 = new Vec3d(this.posX, this.posY, this.posZ); vec3 = new Vec3d(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ); if (rayTraceResult != null) { vec3 = new Vec3d(rayTraceResult.hitVec.x, rayTraceResult.hitVec.y, rayTraceResult.hitVec.z); } Entity shooter = this.getShooter(); Entity entity = null; List<Entity> list = this.getEntityWorld().getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().expand(this.motionX, this.motionY, this.motionZ).grow(1.0D)); double d0 = 0.0D; int i; float f1; for (i = 0; i < list.size(); ++i) { Entity entity1 = list.get(i); if (entity1.canBeCollidedWith() && EntityUtils.doesEntityStackContainEntity(shooter, entity1) == false) { f1 = 0.3F; AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().grow(f1); RayTraceResult rayTraceResultTmp = axisalignedbb1.calculateIntercept(vec31, vec3); if (rayTraceResultTmp != null) { double d1 = vec31.distanceTo(rayTraceResultTmp.hitVec); if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { rayTraceResult = new RayTraceResult(entity); } float f2; float f4; // Hit something if (rayTraceResult != null) { // TP self mode if (this.tpMode == ItemEnderBow.BOW_MODE_TP_SELF) { // Valid shooter if (this.getEntityWorld().isRemote == false && shooter != null) { if (TeleportEntity.teleportEntityWithProjectile(shooter, this, rayTraceResult, this.teleportDamage, true, true)) { this.playSound(SoundEvents.ENTITY_ARROW_HIT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); } this.dropAsItem(false); this.setDead(); } } // TP target mode, hit an entity else if (this.tpMode == ItemEnderBow.BOW_MODE_TP_TARGET && rayTraceResult.entityHit != null) { if (shooter != null && EntityUtils.doesEntityStackContainEntity(rayTraceResult.entityHit, shooter) == false) { this.playSound(SoundEvents.ENTITY_ARROW_HIT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); if (EntityUtils.doesEntityStackHaveBlacklistedEntities(rayTraceResult.entityHit) == false && (Configs.enderBowAllowPlayers || EntityUtils.doesEntityStackHavePlayers(rayTraceResult.entityHit) == false)) { if (this.getEntityWorld().isRemote == false) { if (this.tpTarget != null) { this.tpTarget = PositionUtils.adjustTargetPosition(this.tpTarget, rayTraceResult.entityHit); Entity e = rayTraceResult.entityHit; if (this.tpTarget.hasRotation && entity != null) { entity.setPositionAndRotation(e.posX, e.posY, e.posZ, this.tpTarget.yaw, this.tpTarget.pitch); } if (this.applyPersistence && e instanceof EntityLiving) { EntityUtils.applyMobPersistence((EntityLiving)e); } TeleportEntity.teleportEntity(e, this.tpTarget.dPosX, this.tpTarget.dPosY, this.tpTarget.dPosZ, this.tpTarget.dimension, true, true); } this.dropAsItem(false); this.setDead(); } } // In vanilla: Could not damage the entity (aka. bouncing off an entity) else { this.motionX *= -0.10000000149011612D; this.motionY *= -0.10000000149011612D; this.motionZ *= -0.10000000149011612D; this.rotationYaw += 180.0F; this.prevRotationYaw += 180.0F; this.ticksInAir = 0; } } } // hit something else, so a block else { BlockPos mopPos = rayTraceResult.getBlockPos(); this.blockX = mopPos.getX(); this.blockY = mopPos.getY(); this.blockZ = mopPos.getZ(); state = this.getEntityWorld().getBlockState(mopPos); this.inBlock = state.getBlock(); this.inData = this.inBlock.getMetaFromState(state); this.motionX = (double)((float)(rayTraceResult.hitVec.x - this.posX)); this.motionY = (double)((float)(rayTraceResult.hitVec.y - this.posY)); this.motionZ = (double)((float)(rayTraceResult.hitVec.z - this.posZ)); f2 = MathHelper.sqrt(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ); this.posX -= this.motionX / (double)f2 * 0.05000000074505806D; this.posY -= this.motionY / (double)f2 * 0.05000000074505806D; this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D; this.playSound(SoundEvents.ENTITY_ARROW_HIT, 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F)); this.inGround = true; this.arrowShake = 7; this.setIsCritical(false); if (state.getMaterial() != Material.AIR) { this.inBlock.onEntityCollision(this.getEntityWorld(), mopPos, state, this); } } } if (this.getIsCritical()) { for (i = 0; i < 4; ++i) { this.getEntityWorld().spawnParticle(EnumParticleTypes.CRIT, this.posX + this.motionX * (double)i / 4.0D, this.posY + this.motionY * (double)i / 4.0D, this.posZ + this.motionZ * (double)i / 4.0D, -this.motionX, -this.motionY + 0.2D, -this.motionZ); } } this.posX += this.motionX; this.posY += this.motionY; this.posZ += this.motionZ; f2 = MathHelper.sqrt(this.motionX * this.motionX + this.motionZ * this.motionZ); this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) { ; } while (this.rotationPitch - this.prevRotationPitch >= 180.0F) { this.prevRotationPitch += 360.0F; } while (this.rotationYaw - this.prevRotationYaw < -180.0F) { this.prevRotationYaw -= 360.0F; } while (this.rotationYaw - this.prevRotationYaw >= 180.0F) { this.prevRotationYaw += 360.0F; } this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F; this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F; float f3 = 0.99F; f1 = 0.05F; if (this.isInWater()) { for (int l = 0; l < 4; ++l) { f4 = 0.25F; this.getEntityWorld().spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ); } f3 = 0.8F; } if (this.isWet()) { this.extinguish(); } this.motionX *= (double)f3; this.motionY *= (double)f3; this.motionZ *= (double)f3; this.motionY -= (double)f1; this.setPosition(this.posX, this.posY, this.posZ); this.doBlockCollisions(); } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ public void writeEntityToNBT(NBTTagCompound tagCompound) { tagCompound.setInteger("xTile", (short)this.blockX); tagCompound.setInteger("yTile", (short)this.blockY); tagCompound.setInteger("zTile", (short)this.blockZ); tagCompound.setInteger("inTile", Block.getIdFromBlock(this.inBlock)); tagCompound.setByte("inData", (byte)this.inData); tagCompound.setShort("life", (short)this.ticksInGround); tagCompound.setByte("shake", (byte)this.arrowShake); tagCompound.setByte("inGround", (byte)(this.inGround ? 1 : 0)); tagCompound.setByte("pickup", (byte)this.canBePickedUp); tagCompound.setLong("shooterUUIDMost", this.shooterUUID.getMostSignificantBits()); tagCompound.setLong("shooterUUIDLeast", this.shooterUUID.getLeastSignificantBits()); if (this.tpTarget != null) { this.tpTarget.writeToNBT(tagCompound); } tagCompound.setByte("tpMode", this.tpMode); tagCompound.setBoolean("Persistence", this.applyPersistence); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ public void readEntityFromNBT(NBTTagCompound tagCompound) { this.blockX = tagCompound.getInteger("xTile"); this.blockY = tagCompound.getInteger("yTile"); this.blockZ = tagCompound.getInteger("zTile"); this.inBlock = Block.getBlockById(tagCompound.getInteger("inTile")); this.inData = tagCompound.getByte("inData") & 0xF; this.ticksInGround = tagCompound.getShort("life"); this.arrowShake = tagCompound.getByte("shake") & 255; this.inGround = tagCompound.getByte("inGround") == 1; if (tagCompound.hasKey("pickup", Constants.NBT.TAG_ANY_NUMERIC)) { this.canBePickedUp = tagCompound.getByte("pickup"); } else if (tagCompound.hasKey("player", Constants.NBT.TAG_ANY_NUMERIC)) { this.canBePickedUp = tagCompound.getBoolean("player") ? 1 : 0; } if (tagCompound.hasKey("shooterUUIDMost", Constants.NBT.TAG_LONG) && tagCompound.hasKey("shooterUUIDLeast", Constants.NBT.TAG_LONG)) { this.shooterUUID = new UUID(tagCompound.getLong("shooterUUIDMost"), tagCompound.getLong("shooterUUIDLeast")); this.shootingEntity = this.getEntityWorld().getPlayerEntityByUUID(this.shooterUUID); } this.tpTarget = TargetData.readTargetFromNBT(tagCompound); this.tpMode = tagCompound.getByte("tpMode"); this.applyPersistence = tagCompound.getBoolean("Persistence"); } /** * Called by a player entity when they collide with an entity */ public void onCollideWithPlayer(EntityPlayer par1EntityPlayer) { if (this.getEntityWorld().isRemote == false && this.isDead == false && this.inGround && this.arrowShake <= 0 && this.canBePickedUp != 0) { // Normal pick up to inventory if (this.canBePickedUp == 1) { if (par1EntityPlayer.inventory.addItemStackToInventory(this.getArrowStack())) { this.playSound(SoundEvents.ENTITY_ITEM_PICKUP, 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); par1EntityPlayer.onItemPickup(this, 1); this.setDead(); } } // Creative mode fake pick up (no actual items given) else if (this.canBePickedUp == 2) { this.playSound(SoundEvents.ENTITY_ITEM_PICKUP, 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F); this.setDead(); } } } public EntityLivingBase getShooter() { if (this.shootingEntity == null && this.shooterUUID != null) { this.shootingEntity = this.getEntityWorld().getPlayerEntityByUUID(this.shooterUUID); } return this.shootingEntity; } @Override protected ItemStack getArrowStack() { return new ItemStack(EnderUtilitiesItems.ENDER_ARROW); } }