package com.bitfire.uracer.utils; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.math.MathUtils; public class ColorUtils { private static final Color tmpcolor = new Color(); // @param amount in the [0,1] range (note that it's inclusive) public static Color paletteRYG (float amount, float alpha) { float greenRatio = MathUtils.clamp(amount, 0.23f, 1); float rbRange = (1 - MathUtils.clamp(greenRatio, 0.761f, 1)) / (1 - 0.761f); tmpcolor.r = 0.678f + (0.969f - 0.678f) * rbRange; tmpcolor.g = greenRatio; tmpcolor.b = 0.118f - (0.118f - 0.114f) * rbRange; tmpcolor.a = alpha; return tmpcolor; } }