/******************************************************************************* * Copyright 2011 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. ******************************************************************************/ package com.bitfire.uracer.u3d.materials; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.glutils.ShaderProgram; import com.badlogic.gdx.utils.Pool; public class ColorAttribute extends MaterialAttribute { static final public String diffuse = "diffuseColor"; static final public String specular = "specularColor"; static final public String emissive = "emissiveColor"; static final public String rim = "rimColor"; static final public String fog = "fogColor"; public final Color color = new Color(); protected ColorAttribute () { } /** Creates a {@link MaterialAttribute} that is a pure {@link Color}. * * @param color The {@link Color} that you wish the attribute to represent. * @param name The name of the uniform in the {@link ShaderProgram} that will have its value set to this color. (A 'name' does * not matter for a game that uses {@link GL10}). */ public ColorAttribute (Color color, String name) { super(name); this.color.set(color); } @Override public void bind (ShaderProgram program) { program.setUniformf(name, color.r, color.g, color.b, color.a); } @Override public MaterialAttribute copy () { return new ColorAttribute(color, name); } @Override public void set (MaterialAttribute attr) { ColorAttribute colAttr = (ColorAttribute)attr; name = colAttr.name; final Color c = colAttr.color; color.r = c.r; color.g = c.g; color.b = c.b; color.a = c.a; } private final static Pool<ColorAttribute> pool = new Pool<ColorAttribute>() { @Override protected ColorAttribute newObject () { return new ColorAttribute(); } }; @Override public MaterialAttribute pooledCopy () { ColorAttribute attr = pool.obtain(); attr.set(this); return attr; } @Override public void free () { if (isPooled) pool.free(this); } }