/* * Copyright 2014-2017 See AUTHORS file. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.kotcrab.vis.ui.widget.color.internal; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Batch; import com.badlogic.gdx.graphics.glutils.ShaderProgram; import com.kotcrab.vis.ui.widget.VisImage; /** * Allow to render standard {@link VisImage} with shader. Shaders uniforms can be set in {@link #setShaderUniforms(ShaderProgram)} * @author Kotcrab */ public class ShaderImage extends VisImage { private ShaderProgram shader; public ShaderImage (ShaderProgram shader, Texture texture) { super(texture); this.shader = shader; } @Override public void draw (Batch batch, float parentAlpha) { ShaderProgram originalShader = batch.getShader(); batch.setShader(shader); setShaderUniforms(shader); super.draw(batch, parentAlpha); batch.setShader(originalShader); } protected void setShaderUniforms (ShaderProgram shader) { } }