package com.jtrent238.epicproportions.entity;

import com.jtrent238.epicproportions.ItemLoader;

import net.minecraft.block.Block;
import net.minecraft.entity.EntityAgeable;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.SharedMonsterAttributes;
import net.minecraft.entity.ai.EntityAIFollowParent;
import net.minecraft.entity.ai.EntityAILookIdle;
import net.minecraft.entity.ai.EntityAIMate;
import net.minecraft.entity.ai.EntityAIPanic;
import net.minecraft.entity.ai.EntityAISwimming;
import net.minecraft.entity.ai.EntityAITempt;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.entity.ai.EntityAIWatchClosest;
import net.minecraft.entity.passive.EntityAnimal;
import net.minecraft.entity.passive.EntityChicken;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemSeeds;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;

public class EntityLuckyChicken extends EntityAnimal
{
    public float field_70886_e;
    public float destPos;
    public float field_70884_g;
    public float field_70888_h;
    public float field_70889_i = 1.0F;
    /** The time until the next egg is spawned. */
    public int timeUntilNextEgg;
    public boolean field_152118_bv;
    private static final String __OBFID = "CL_00001639";

    public EntityLuckyChicken(World p_i1682_1_)
    {
        super(p_i1682_1_);
        this.setSize(0.3F, 0.7F);
        this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
        this.tasks.addTask(0, new EntityAISwimming(this));
        this.tasks.addTask(1, new EntityAIPanic(this, 1.4D));
        this.tasks.addTask(2, new EntityAIMate(this, 1.0D));
        this.tasks.addTask(3, new EntityAITempt(this, 1.0D, Items.wheat_seeds, false));
        this.tasks.addTask(4, new EntityAIFollowParent(this, 1.1D));
        this.tasks.addTask(5, new EntityAIWander(this, 1.0D));
        this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
        this.tasks.addTask(7, new EntityAILookIdle(this));
        this.hasCustomNameTag();
        this.setCustomNameTag("Lucky Chicken");
    }

    /**
     * Returns true if the newer Entity AI code should be run
     */
    public boolean isAIEnabled()
    {
        return true;
    }

    protected void applyEntityAttributes()
    {
        super.applyEntityAttributes();
        this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(8.0D);
        this.getEntityAttribute(SharedMonsterAttributes.movementSpeed).setBaseValue(0.50D);
    }

    /**
     * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
     * use this to react to sunlight and start to burn.
     */
    public void onLivingUpdate()
    {
        super.onLivingUpdate();
        this.field_70888_h = this.field_70886_e;
        this.field_70884_g = this.destPos;
        this.destPos = (float)((double)this.destPos + (double)(this.onGround ? -1 : 4) * 0.3D);

        if (this.destPos < 0.0F)
        {
            this.destPos = 0.0F;
        }

        if (this.destPos > 1.0F)
        {
            this.destPos = 1.0F;
        }

        if (!this.onGround && this.field_70889_i < 1.0F)
        {
            this.field_70889_i = 1.0F;
        }

        this.field_70889_i = (float)((double)this.field_70889_i * 0.9D);

        if (!this.onGround && this.motionY < 0.0D)
        {
            this.motionY *= 0.6D;
        }

        this.field_70886_e += this.field_70889_i * 2.0F;

        if (!this.worldObj.isRemote && !this.isChild() && !this.func_152116_bZ() && --this.timeUntilNextEgg <= 0)
        {
            this.playSound("mob.chicken.plop", 1.0F, (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
            this.dropItem(ItemLoader.ItemLuckyEgg, 1);
            this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
        }
    }

    /**
     * Called when the mob is falling. Calculates and applies fall damage.
     */
    protected void fall(float p_70069_1_) {}

    /**
     * Returns the sound this mob makes while it's alive.
     */
    protected String getLivingSound()
    {
        return "mob.chicken.say";
    }

    /**
     * Returns the sound this mob makes when it is hurt.
     */
    protected String getHurtSound()
    {
        return "mob.chicken.hurt";
    }

    /**
     * Returns the sound this mob makes on death.
     */
    protected String getDeathSound()
    {
        return "mob.chicken.hurt";
    }

    protected void func_145780_a(int p_145780_1_, int p_145780_2_, int p_145780_3_, Block p_145780_4_)
    {
        this.playSound("mob.chicken.step", 0.15F, 1.0F);
    }

    protected Item getDropItem()
    {
        return Items.feather;
    }

    /**
     * Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param
     * par2 - Level of Looting used to kill this mob.
     */
    protected void dropFewItems(boolean p_70628_1_, int p_70628_2_)
    {
        int j = this.rand.nextInt(3) + this.rand.nextInt(1 + p_70628_2_);

        for (int k = 0; k < j; ++k)
        {
            this.dropItem(Items.feather, 1);
        }

        if (this.isBurning())
        {
            this.dropItem(Items.cooked_chicken, 1);
        }
        else
        {
            this.dropItem(Items.chicken, 1);
        }
    }

    public EntityChicken createChild(EntityAgeable p_90011_1_)
    {
        return new EntityChicken(this.worldObj);
    }

    /**
     * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
     * the animal type)
     */
    public boolean isBreedingItem(ItemStack p_70877_1_)
    {
        return p_70877_1_ != null && p_70877_1_.getItem() instanceof ItemSeeds;
    }

    /**
     * (abstract) Protected helper method to read subclass entity data from NBT.
     */
    public void readEntityFromNBT(NBTTagCompound p_70037_1_)
    {
        super.readEntityFromNBT(p_70037_1_);
        this.field_152118_bv = p_70037_1_.getBoolean("IsChickenJockey");
    }

    /**
     * Get the experience points the entity currently has.
     */
    protected int getExperiencePoints(EntityPlayer p_70693_1_)
    {
        return this.func_152116_bZ() ? 10 : super.getExperiencePoints(p_70693_1_);
    }

    /**
     * (abstract) Protected helper method to write subclass entity data to NBT.
     */
    public void writeEntityToNBT(NBTTagCompound p_70014_1_)
    {
        super.writeEntityToNBT(p_70014_1_);
        p_70014_1_.setBoolean("IsChickenJockey", this.field_152118_bv);
    }

    /**
     * Determines if an entity can be despawned, used on idle far away entities
     */
    protected boolean canDespawn()
    {
        return this.func_152116_bZ() && this.riddenByEntity == null;
    }

    public void updateRiderPosition()
    {
        super.updateRiderPosition();
        float f = MathHelper.sin(this.renderYawOffset * (float)Math.PI / 180.0F);
        float f1 = MathHelper.cos(this.renderYawOffset * (float)Math.PI / 180.0F);
        float f2 = 0.1F;
        float f3 = 0.0F;
        this.riddenByEntity.setPosition(this.posX + (double)(f2 * f), this.posY + (double)(this.height * 0.5F) + this.riddenByEntity.getYOffset() + (double)f3, this.posZ - (double)(f2 * f1));

        if (this.riddenByEntity instanceof EntityLivingBase)
        {
            ((EntityLivingBase)this.riddenByEntity).renderYawOffset = this.renderYawOffset;
        }
    }

    public boolean func_152116_bZ()
    {
        return this.field_152118_bv;
    }

    public void func_152117_i(boolean p_152117_1_)
    {
        this.field_152118_bv = p_152117_1_;
    }
}