/*******************************************************************************
 * Copyright 2014 See AUTHORS file.
 * <p/>
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * <p/>
 * http://www.apache.org/licenses/LICENSE-2.0
 * <p/>
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.mygdx.game.utilities;

import com.badlogic.gdx.ai.utils.Location;
import com.badlogic.gdx.math.Vector3;

public class BulletLocation implements Location<Vector3> {

	Vector3 position;
	float orientation;

	public BulletLocation() {
		this.position = new Vector3();
		this.orientation = 0;
	}

	@Override
	public Vector3 getPosition() {
		return position;
	}

	@Override
	public float getOrientation() {
		return orientation;
	}

	@Override
	public void setOrientation(float orientation) {
		this.orientation = orientation;
	}

	@Override
	public Location<Vector3> newLocation() {
		return new BulletLocation();
	}

	@Override
	public float vectorToAngle(Vector3 vector) {
		return BulletSteeringUtils.vectorToAngle(vector);
	}

	@Override
	public Vector3 angleToVector(Vector3 outVector, float angle) {
		return BulletSteeringUtils.angleToVector(outVector, angle);
	}

}