package com.mygdx.game.Entities; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.utils.Json; import com.badlogic.gdx.utils.ObjectMap; public class EntityFileReader { private static boolean statsLoaded = false; private static ObjectMap<Integer, EntityData> unitData = new ObjectMap<Integer, EntityData>(); private static final String UNIT_STATS_FILE_LOCATION = "units/unitStats.json"; private EntityFileReader() { } public static void loadUnitStatsInMemory() { if (!statsLoaded) { final Json json = new Json(); final EntityData[] unitStats = json.fromJson(EntityData[].class, Gdx.files.internal(UNIT_STATS_FILE_LOCATION)); for (int i = 0; i < unitStats.length; i++) { final EntityData data = unitStats[i]; unitData.put(data.getID(), data); } statsLoaded = true; } } public static ObjectMap<Integer, EntityData> getUnitData() { return unitData; } }