/*
 * Copyright (c) 2018 jMonkeyEngine
 * All rights reserved.
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 * modification, are permitted provided that the following conditions are
 * met:
 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
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 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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 */
package jme3test.bullet;

/**
 * Test case for JME issue #889: disabled physics control gets added to a
 * physics space.
 * <p>
 * If successful, no debug meshes will be visible.
 */
import com.jme3.app.SimpleApplication;
import com.jme3.bullet.BulletAppState;
import com.jme3.bullet.PhysicsSpace;
import com.jme3.bullet.collision.shapes.BoxCollisionShape;
import com.jme3.bullet.collision.shapes.CollisionShape;
import com.jme3.bullet.collision.shapes.SphereCollisionShape;
import com.jme3.bullet.control.BetterCharacterControl;
import com.jme3.bullet.control.GhostControl;
import com.jme3.bullet.control.RigidBodyControl;
import com.jme3.math.Vector3f;

public class TestIssue889 extends SimpleApplication {

    public static void main(String[] args) {
        TestIssue889 app = new TestIssue889();
        app.start();
    }

    @Override
    public void simpleInitApp() {
        flyCam.setEnabled(false);

        BulletAppState bulletAppState = new BulletAppState();
        bulletAppState.setDebugEnabled(true);
        bulletAppState.setSpeed(0f);
        stateManager.attach(bulletAppState);
        PhysicsSpace space = bulletAppState.getPhysicsSpace();

        float radius = 1f;
        CollisionShape sphere = new SphereCollisionShape(radius);
        CollisionShape box = new BoxCollisionShape(Vector3f.UNIT_XYZ);

        RigidBodyControl rbc = new RigidBodyControl(box);
        rbc.setEnabled(false);
        rbc.setPhysicsSpace(space);
        rootNode.addControl(rbc);

        BetterCharacterControl bcc = new BetterCharacterControl(radius, 4f, 1f);
        bcc.setEnabled(false);
        bcc.setPhysicsSpace(space);
        rootNode.addControl(bcc);

        GhostControl gc = new GhostControl(sphere);
        gc.setEnabled(false);
        gc.setPhysicsSpace(space);
        rootNode.addControl(gc);
    }
}