/* * opsu! - an open-source osu! client * Copyright (C) 2014-2017 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see <http://www.gnu.org/licenses/>. */ package itdelatrisu.opsu.states; import itdelatrisu.opsu.GameData; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.GameMod; import itdelatrisu.opsu.Opsu; import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.audio.SoundController; import itdelatrisu.opsu.audio.SoundEffect; import itdelatrisu.opsu.beatmap.Beatmap; import itdelatrisu.opsu.options.Options; import itdelatrisu.opsu.replay.Replay; import itdelatrisu.opsu.ui.MenuButton; import itdelatrisu.opsu.ui.UI; import itdelatrisu.opsu.ui.animations.AnimatedValue; import itdelatrisu.opsu.ui.animations.AnimationEquation; import java.io.FileNotFoundException; import java.io.IOException; import org.lwjgl.opengl.Display; import org.newdawn.slick.Color; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Image; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.BasicGameState; import org.newdawn.slick.state.StateBasedGame; import org.newdawn.slick.state.transition.EasedFadeOutTransition; import org.newdawn.slick.state.transition.FadeInTransition; import org.newdawn.slick.util.Log; /** * "Game Ranking" (score card) state. * <p> * Players are able to view their score statistics, retry the beatmap (if applicable), * or watch a replay of the game from this state. * </ul> */ public class GameRanking extends BasicGameState { /** Associated GameData object. */ private GameData data; /** "Retry" and "Replay" buttons. */ private MenuButton retryButton, replayButton; /** Button coordinates. */ private float retryY, replayY; /** Animation progress. */ private AnimatedValue animationProgress = new AnimatedValue(6000, 0f, 1f, AnimationEquation.LINEAR); /** The loaded replay, or null if it couldn't be loaded. */ private Replay replay = null; // game-related variables private StateBasedGame game; private final int state; private Input input; public GameRanking(int state) { this.state = state; } @Override public void init(GameContainer container, StateBasedGame game) throws SlickException { this.game = game; this.input = container.getInput(); int width = container.getWidth(); int height = container.getHeight(); // buttons Image retry = GameImage.PAUSE_RETRY.getImage(); Image replay = GameImage.PAUSE_REPLAY.getImage(); replayY = (height * 0.985f) - replay.getHeight() / 2f; retryY = replayY - (replay.getHeight() / 2f) - (retry.getHeight() / 1.975f); retryButton = new MenuButton(retry, width - (retry.getWidth() / 2f), retryY); replayButton = new MenuButton(replay, width - (replay.getWidth() / 2f), replayY); retryButton.setHoverFade(); replayButton.setHoverFade(); } @Override public void render(GameContainer container, StateBasedGame game, Graphics g) throws SlickException { int width = container.getWidth(); int height = container.getHeight(); int mouseX = input.getMouseX(), mouseY = input.getMouseY(); Beatmap beatmap = MusicController.getBeatmap(); // background float parallaxX = 0, parallaxY = 0; if (Options.isParallaxEnabled()) { int offset = (int) (height * (GameImage.PARALLAX_SCALE - 1f)); parallaxX = -offset / 2f * (mouseX - width / 2) / (width / 2); parallaxY = -offset / 2f * (mouseY - height / 2) / (height / 2); } if (!beatmap.drawBackground(width, height, parallaxX, parallaxY, 0.5f, true)) { Image bg = GameImage.MENU_BG.getImage(); if (Options.isParallaxEnabled()) { bg = bg.getScaledCopy(GameImage.PARALLAX_SCALE); bg.setAlpha(0.5f); bg.drawCentered(width / 2 + parallaxX, height / 2 + parallaxY); } else { bg.setAlpha(0.5f); bg.drawCentered(width / 2, height / 2); bg.setAlpha(1f); } } // ranking screen elements data.drawRankingElements(g, beatmap, animationProgress.getTime()); // buttons replayButton.draw(); if (data.isGameplay() && !GameMod.AUTO.isActive()) retryButton.draw(); UI.getBackButton().draw(g); UI.draw(g); } @Override public void update(GameContainer container, StateBasedGame game, int delta) throws SlickException { UI.update(delta); int mouseX = input.getMouseX(), mouseY = input.getMouseY(); replayButton.hoverUpdate(delta, mouseX, mouseY); if (data.isGameplay()) retryButton.hoverUpdate(delta, mouseX, mouseY); else MusicController.loopTrackIfEnded(true); UI.getBackButton().hoverUpdate(delta, mouseX, mouseY); animationProgress.update(delta); data.updateRankingDisplays(delta, mouseX, mouseY); } @Override public int getID() { return state; } @Override public void mouseWheelMoved(int newValue) { UI.globalMouseWheelMoved(newValue, true); } @Override public void keyPressed(int key, char c) { if (UI.globalKeyPressed(key)) return; switch (key) { case Input.KEY_ESCAPE: returnToSongMenu(); break; } } @Override public void mousePressed(int button, int x, int y) { // check mouse button if (button == Input.MOUSE_MIDDLE_BUTTON) return; // back to menu if (UI.getBackButton().contains(x, y)) { returnToSongMenu(); return; } // replay Game gameState = (Game) game.getState(Opsu.STATE_GAME); boolean returnToGame = false; boolean replayButtonPressed = replayButton.contains(x, y); if (replayButtonPressed && !(data.isGameplay() && GameMod.AUTO.isActive())) { if (replay != null) { gameState.setReplay(replay); gameState.setPlayState((data.isGameplay()) ? Game.PlayState.REPLAY : Game.PlayState.FIRST_LOAD); returnToGame = true; } else UI.getNotificationManager().sendBarNotification("Replay file not found."); } // retry else if (data.isGameplay() && (!GameMod.AUTO.isActive() && retryButton.contains(x, y)) || (GameMod.AUTO.isActive() && replayButtonPressed)) { gameState.setReplay(null); gameState.setPlayState(Game.PlayState.RETRY); returnToGame = true; } if (returnToGame) { Beatmap beatmap = MusicController.getBeatmap(); gameState.loadBeatmap(beatmap); SoundController.playSound(SoundEffect.MENUHIT); game.enterState(Opsu.STATE_GAME, new EasedFadeOutTransition(), new FadeInTransition()); return; } // otherwise, finish the animation animationProgress.setTime(animationProgress.getDuration()); } @Override public void enter(GameContainer container, StateBasedGame game) throws SlickException { UI.enter(); Display.setTitle(game.getTitle()); if (!data.isGameplay()) { if (!MusicController.isTrackDimmed()) MusicController.toggleTrackDimmed(0.5f); replayButton.setY(retryY); animationProgress.setTime(animationProgress.getDuration()); } else { SoundController.playSound(SoundEffect.APPLAUSE); retryButton.resetHover(); if (GameMod.AUTO.isActive()) { replayButton.setY(retryY); animationProgress.setTime(animationProgress.getDuration()); } else { replayButton.setY(replayY); animationProgress.setTime(0); } } replayButton.resetHover(); loadReplay(); } @Override public void leave(GameContainer container, StateBasedGame game) throws SlickException { this.data = null; if (MusicController.isTrackDimmed()) MusicController.toggleTrackDimmed(1f); SoundController.stopSound(SoundEffect.APPLAUSE); } /** * Returns to the song menu. */ private void returnToSongMenu() { SoundController.playSound(SoundEffect.MENUBACK); SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU); if (data.isGameplay()) songMenu.resetTrackOnLoad(); songMenu.resetGameDataOnLoad(); if (UI.getCursor().isBeatmapSkinned()) UI.getCursor().reset(); game.enterState(Opsu.STATE_SONGMENU, new EasedFadeOutTransition(), new FadeInTransition()); } /** Loads the replay data. */ private void loadReplay() { this.replay = null; Replay r = data.getReplay(null, null, null); if (r != null) { try { r.load(); this.replay = r; } catch (FileNotFoundException e) { // file not found } catch (IOException e) { Log.error("Failed to load replay data.", e); UI.getNotificationManager().sendNotification("Failed to load replay data.\nSee log for details.", Color.red); } } // else file not found } /** * Sets the associated GameData object. * @param data the GameData */ public void setGameData(GameData data) { this.data = data; } /** * Returns the current GameData object (usually null unless state active). */ public GameData getGameData() { return data; } }