/* * opsu! - an open-source osu! client * Copyright (C) 2014-2017 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see <http://www.gnu.org/licenses/>. */ package itdelatrisu.opsu.options; import itdelatrisu.opsu.Container; import itdelatrisu.opsu.ErrorHandler; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.OpsuConstants; import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.audio.MusicController; import itdelatrisu.opsu.beatmap.Beatmap; import itdelatrisu.opsu.beatmap.TimingPoint; import itdelatrisu.opsu.skins.Skin; import itdelatrisu.opsu.skins.SkinLoader; import itdelatrisu.opsu.ui.Fonts; import itdelatrisu.opsu.ui.UI; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.File; import java.io.FileOutputStream; import java.io.FileReader; import java.io.IOException; import java.io.OutputStreamWriter; import java.text.SimpleDateFormat; import java.util.ArrayList; import java.util.Date; import java.util.HashMap; import java.util.List; import java.util.Locale; import java.util.concurrent.TimeUnit; import java.util.jar.Attributes; import java.util.jar.JarFile; import java.util.jar.Manifest; import java.util.regex.Matcher; import java.util.regex.Pattern; import org.lwjgl.LWJGLException; import org.lwjgl.input.Keyboard; import org.lwjgl.opengl.Display; import org.lwjgl.opengl.DisplayMode; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.openal.SoundStore; import org.newdawn.slick.util.ClasspathLocation; import org.newdawn.slick.util.FileSystemLocation; import org.newdawn.slick.util.Log; import org.newdawn.slick.util.ResourceLoader; import com.sun.jna.platform.win32.Advapi32Util; import com.sun.jna.platform.win32.Win32Exception; import com.sun.jna.platform.win32.WinReg; /** * Handles all user options. */ public class Options { /** Whether to use XDG directories. */ public static final boolean USE_XDG = checkXDGFlag(); /** The config directory. */ private static final File CONFIG_DIR = getXDGBaseDir("XDG_CONFIG_HOME", ".config"); /** The data directory. */ private static final File DATA_DIR = getXDGBaseDir("XDG_DATA_HOME", ".local/share"); /** The cache directory. */ private static final File CACHE_DIR = getXDGBaseDir("XDG_CACHE_HOME", ".cache"); /** File for logging errors. */ public static final File LOG_FILE = new File(CONFIG_DIR, ".opsu.log"); /** File for storing user options. */ private static final File OPTIONS_FILE = new File(CONFIG_DIR, ".opsu.cfg"); /** The default beatmap directory (unless an osu! installation is detected). */ private static final File BEATMAP_DIR = new File(DATA_DIR, "Songs/"); /** The default skin directory (unless an osu! installation is detected). */ private static final File SKIN_ROOT_DIR = new File(DATA_DIR, "Skins/"); /** Cached beatmap database name. */ public static final File BEATMAP_DB = new File(DATA_DIR, ".opsu.db"); /** Score database name. */ public static final File SCORE_DB = new File(DATA_DIR, ".opsu_scores.db"); /** Directory where natives are unpacked. */ public static final File NATIVE_DIR = new File(CACHE_DIR, "Natives/"); /** Directory where temporary files are stored (deleted on exit). */ public static final File TEMP_DIR = new File(CACHE_DIR, "Temp/"); /** Main font file name. */ public static final String FONT_MAIN = "Exo2-Regular.ttf"; /** Bold font file name. */ public static final String FONT_BOLD = "Exo2-Bold.ttf"; /** CJK font file name. */ public static final String FONT_CJK = "DroidSansFallback.ttf"; /** Version file name. */ public static final String VERSION_FILE = "version"; /** The user agent to use in HTTP requests. */ public static final String USER_AGENT = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/63.0.3239.132 Safari/537.36"; /** The beatmap directory. */ private static File beatmapDir; /** The import directory. */ private static File importDir; /** The screenshot directory (created when needed). */ private static File screenshotDir; /** The replay directory (created when needed). */ private static File replayDir; /** The root skin directory. */ private static File skinRootDir; /** The custom FFmpeg location (or null for the default). */ private static File FFmpegPath; /** The theme song string: {@code filename,title,artist,length(ms)} */ private static String themeString = "theme.mp3,Rainbows,Kevin MacLeod,219350"; /** The theme song timing point string (for computing beats to pulse the logo) . */ private static String themeTimingPoint = "1120,545.454545454545,4,1,0,100,0,0"; /** * Returns whether the XDG flag in the manifest (if any) is set to "true". * @return true if XDG directories are enabled, false otherwise */ private static boolean checkXDGFlag() { JarFile jarFile = Utils.getJarFile(); if (jarFile == null) return false; try { Manifest manifest = jarFile.getManifest(); if (manifest == null) return false; Attributes attributes = manifest.getMainAttributes(); String value = attributes.getValue("Use-XDG"); return (value != null && value.equalsIgnoreCase("true")); } catch (IOException e) { return false; } } /** * Returns the directory based on the XDG base directory specification for * Unix-like operating systems, only if the "XDG" flag is enabled. * @param env the environment variable to check (XDG_*_*) * @param fallback the fallback directory relative to ~home * @return the XDG base directory, or the working directory if unavailable */ private static File getXDGBaseDir(String env, String fallback) { File workingDir = Utils.isJarRunning() ? Utils.getRunningDirectory().getParentFile() : Utils.getWorkingDirectory(); if (!USE_XDG) return workingDir; String OS = System.getProperty("os.name").toLowerCase(); if (OS.indexOf("nix") >= 0 || OS.indexOf("nux") >= 0 || OS.indexOf("aix") > 0) { String rootPath = System.getenv(env); if (rootPath == null) { String home = System.getProperty("user.home"); if (home == null) return new File("./"); rootPath = String.format("%s/%s", home, fallback); } File dir = new File(rootPath, "opsu"); if (!dir.isDirectory() && !dir.mkdir()) ErrorHandler.error(String.format("Failed to create configuration folder at '%s/opsu'.", rootPath), null, false); return dir; } else return workingDir; } /** * Returns the osu! installation directory. * @return the directory, or null if not found */ private static File getOsuInstallationDirectory() { if (!System.getProperty("os.name").startsWith("Win")) return null; // only works on Windows // registry location final WinReg.HKEY rootKey = WinReg.HKEY_CLASSES_ROOT; final String regKey = "osu\\DefaultIcon"; final String regValue = null; // default value final String regPathPattern = "\"(.+)\\\\[^\\/]+\\.exe\""; String value; try { value = Advapi32Util.registryGetStringValue(rootKey, regKey, regValue); } catch (Win32Exception e) { return null; // key/value not found } Pattern pattern = Pattern.compile(regPathPattern); Matcher m = pattern.matcher(value); if (!m.find()) return null; File dir = new File(m.group(1)); return (dir.isDirectory()) ? dir : null; } /** Game options. */ public enum GameOption { // internal options (not displayed in-game) BEATMAP_DIRECTORY ("BeatmapDirectory") { @Override public String write() { return getBeatmapDir().getAbsolutePath(); } @Override public void read(String s) { beatmapDir = new File(s); } }, IMPORT_DIRECTORY ("ImportDirectory") { @Override public String write() { return getImportDir().getAbsolutePath(); } @Override public void read(String s) { importDir = new File(s); } }, SCREENSHOT_DIRECTORY ("ScreenshotDirectory") { @Override public String write() { return getScreenshotDir().getAbsolutePath(); } @Override public void read(String s) { screenshotDir = new File(s); } }, REPLAY_DIRECTORY ("ReplayDirectory") { @Override public String write() { return getReplayDir().getAbsolutePath(); } @Override public void read(String s) { replayDir = new File(s); } }, SKIN_DIRECTORY ("SkinDirectory") { @Override public String write() { return getSkinRootDir().getAbsolutePath(); } @Override public void read(String s) { skinRootDir = new File(s); } }, FFMPEG_PATH ("FFmpegPath") { @Override public String write() { return (FFmpegPath == null) ? "" : FFmpegPath.getAbsolutePath(); } @Override public void read(String s) { if (!s.isEmpty()) FFmpegPath = new File(s); } }, THEME_SONG ("ThemeSong") { @Override public String write() { return themeString; } @Override public void read(String s) { String oldThemeString = themeString; themeString = s; Beatmap beatmap = getThemeBeatmap(); if (beatmap == null) { themeString = oldThemeString; Log.warn(String.format("The theme song string [%s] is malformed.", s)); } else if (!beatmap.audioFilename.isFile() && !ResourceLoader.resourceExists(beatmap.audioFilename.getName())) { themeString = oldThemeString; Log.warn(String.format("Cannot find theme song [%s].", beatmap.audioFilename.getAbsolutePath())); } } }, THEME_SONG_TIMINGPOINT ("ThemeSongTiming") { @Override public String write() { return themeTimingPoint; } @Override public void read(String s) { try { new TimingPoint(s); themeTimingPoint = s; } catch (Exception e) { Log.warn(String.format("The theme song timing point [%s] is malformed.", s)); } } }, // in-game options SCREEN_RESOLUTION ("Resolution", "ScreenResolution", "") { private Resolution[] itemList = null; @Override public boolean isRestartRequired() { return true; } @Override public String getValueString() { return resolution.toString(); } @Override public Object[] getItemList() { if (itemList == null) { int width = Display.getDesktopDisplayMode().getWidth(); int height = Display.getDesktopDisplayMode().getHeight(); List<Resolution> list = new ArrayList<Resolution>(); for (Resolution res : Resolution.values()) { // only show resolutions that fit on the screen if (res == Resolution.RES_800_600 || (width >= res.getWidth() && height >= res.getHeight())) list.add(res); } itemList = list.toArray(new Resolution[list.size()]); } return itemList; } @Override public void selectItem(int index, GameContainer container) { resolution = itemList[index]; // check if fullscreen mode is possible with this resolution if (FULLSCREEN.getBooleanValue() && !resolution.hasFullscreenDisplayMode()) FULLSCREEN.toggle(container); } @Override public void read(String s) { try { Resolution res = Resolution.valueOf(String.format("RES_%s", s.replace('x', '_'))); resolution = res; } catch (IllegalArgumentException e) {} } }, FULLSCREEN ("Fullscreen mode", "Fullscreen", "Switches to dedicated fullscreen mode.", false) { @Override public boolean isRestartRequired() { return true; } @Override public void toggle(GameContainer container) { // check if fullscreen mode is possible with this resolution if (!getBooleanValue() && !resolution.hasFullscreenDisplayMode()) { UI.getNotificationManager().sendBarNotification(String.format("Fullscreen mode is not available at resolution %s", resolution.toString())); return; } super.toggle(container); } }, SKIN ("Skin", "Skin", "") { private String[] itemList = null; @Override public boolean isRestartRequired() { return true; } /** Creates the list of available skins. */ private void createSkinList() { File[] dirs = SkinLoader.getSkinDirectories(getSkinRootDir()); itemList = new String[dirs.length + 1]; itemList[0] = Skin.DEFAULT_SKIN_NAME; for (int i = 0; i < dirs.length; i++) itemList[i + 1] = dirs[i].getName(); } @Override public String getValueString() { return skinName; } @Override public Object[] getItemList() { if (itemList == null) createSkinList(); return itemList; } @Override public void selectItem(int index, GameContainer container) { if (itemList == null) createSkinList(); skinName = itemList[index]; } @Override public void read(String s) { skinName = s; } }, TARGET_FPS ("Frame limiter", "FrameSync", "Higher values may cause high CPU usage.") { private String[] itemList = null; @Override public String getValueString() { int fps = getTargetFPS(); return (fps == -1) ? "Unlimited" : String.format((fps == 60) ? "%dfps (vsync)" : "%dfps", fps); } @Override public Object[] getItemList() { if (itemList == null) { itemList = new String[targetFPS.length]; for (int i = 0; i < targetFPS.length; i++) { int fps = targetFPS[i]; itemList[i] = (fps == -1) ? "Unlimited" : String.format((fps == 60) ? "%dfps (vsync)" : "%dfps", fps); } } return itemList; } @Override public void selectItem(int index, GameContainer container) { targetFPSindex = index; int fps = getTargetFPS(); boolean vsync = (fps == 60); container.setTargetFrameRate(fps); if (container.isVSyncRequested() != vsync) { container.setVSync(vsync); } } @Override public String write() { return Integer.toString(targetFPS[targetFPSindex]); } @Override public void read(String s) { int i = Integer.parseInt(s); for (int j = 0; j < targetFPS.length; j++) { if (i == targetFPS[j]) { targetFPSindex = j; break; } } } }, SHOW_FPS ("Show FPS counter", "FpsCounter", "Show a subtle FPS counter in the bottom right corner of the screen.", true) { @Override public void toggle(GameContainer container) { super.toggle(container); UI.resetFPSDisplay(); } }, SHOW_UNICODE ("Prefer metadata in original language", "ShowUnicode", "Where available, song titles will be shown in their native language (and character-set).", false) { @Override public void toggle(GameContainer container) { super.toggle(container); if (bool) { try { Fonts.LARGE.loadGlyphs(); Fonts.MEDIUM.loadGlyphs(); Fonts.DEFAULT.loadGlyphs(); } catch (SlickException e) { Log.warn("Failed to load glyphs.", e); } } } }, SCREENSHOT_FORMAT ("Screenshot format", "ScreenshotFormat", "Press F12 to take a screenshot.") { private String[] itemList = null; @Override public String getValueString() { return screenshotFormat[screenshotFormatIndex].toUpperCase(); } @Override public Object[] getItemList() { if (itemList == null) { itemList = new String[screenshotFormat.length]; for (int i = 0; i < screenshotFormat.length; i++) itemList[i] = screenshotFormat[i].toUpperCase(); } return itemList; } @Override public void selectItem(int index, GameContainer container) { screenshotFormatIndex = index; } @Override public String write() { return Integer.toString(screenshotFormatIndex); } @Override public void read(String s) { int i = Integer.parseInt(s); if (i >= 0 && i < screenshotFormat.length) screenshotFormatIndex = i; } }, CURSOR_SIZE ("Cursor size", "CursorSize", "Change the cursor scale.", 100, 50, 200) { @Override public String getValueString() { return String.format("%.2fx", val / 100f); } @Override public String write() { return String.format(Locale.US, "%.2f", val / 100f); } @Override public void read(String s) { int i = (int) (Float.parseFloat(s) * 100f); if (i >= getMinValue() && i <= getMaxValue()) val = i; } }, DYNAMIC_BACKGROUND ("Dynamic backgrounds", "DynamicBackground", "The current beatmap background will be used as the main menu background.", true), LOAD_VERBOSE ("Detailed loading progress", "LoadVerbose", "Display more verbose loading progress in the splash screen.", false), MASTER_VOLUME ("Master", "VolumeUniversal", "Global volume level.", 35, 0, 100) { @Override public void setValue(int value) { super.setValue(value); SoundStore.get().setMusicVolume(getMasterVolume() * getMusicVolume()); } }, MUSIC_VOLUME ("Music", "VolumeMusic", "Music volume.", 80, 0, 100) { @Override public void setValue(int value) { super.setValue(value); SoundStore.get().setMusicVolume(getMasterVolume() * getMusicVolume()); } }, EFFECT_VOLUME ("Effects", "VolumeEffect", "Menu and game sound effects volume.", 70, 0, 100), HITSOUND_VOLUME ("Hit sounds", "VolumeHitSound", "Hit sounds volume.", 30, 0, 100), MUSIC_OFFSET ("Universal offset", "Offset", "Adjust this value if hit objects are out of sync.", -75, -500, 500) { @Override public String getValueString() { return String.format("%dms", val); } }, DISABLE_GAMEPLAY_SOUNDS ("Disable sound effects in gameplay", "DisableGameplaySound", "Mute all sound effects during gameplay only.", false), DISABLE_SOUNDS ("Disable all sound effects", "DisableSound", "May resolve Linux sound driver issues.\nRequires a restart.", false) { @Override public boolean isRestartRequired() { return true; } }, KEY_LEFT ("Left game key", "keyOsuLeft", "Select this option to input a key.") { @Override public String getValueString() { return Keyboard.getKeyName(getGameKeyLeft()); } @Override public String write() { return Keyboard.getKeyName(getGameKeyLeft()); } @Override public void read(String s) { setGameKeyLeft(Keyboard.getKeyIndex(s)); } }, KEY_RIGHT ("Right game key", "keyOsuRight", "Select this option to input a key.") { @Override public String getValueString() { return Keyboard.getKeyName(getGameKeyRight()); } @Override public String write() { return Keyboard.getKeyName(getGameKeyRight()); } @Override public void read(String s) { setGameKeyRight(Keyboard.getKeyIndex(s)); } }, DISABLE_MOUSE_WHEEL ("Disable mouse wheel in play mode", "MouseDisableWheel", "During play, you can use the mouse wheel to adjust the volume and pause the game.\nThis will disable that functionality.", false), DISABLE_MOUSE_BUTTONS ("Disable mouse buttons in play mode", "MouseDisableButtons", "This option will disable all mouse buttons.\nSpecifically for people who use their keyboard to click.", false), DISABLE_CURSOR ("Disable cursor", "DisableCursor", "Hides the cursor sprite.", false), BACKGROUND_DIM ("Background dim", "DimLevel", "Percentage to dim the background image during gameplay.", 50, 0, 100), FORCE_DEFAULT_PLAYFIELD ("Force default playfield", "ForceDefaultPlayfield", "Overrides the song background with the default playfield background.", false), ENABLE_VIDEOS ("Background video", "Video", "Enables background video playback.\nIf you get a large amount of lag on beatmaps with video, try disabling this feature.", true), IGNORE_BEATMAP_SKINS ("Ignore all beatmap skins", "IgnoreBeatmapSkins", "Defaults game settings to never use skin element overrides provided by beatmaps.", false), FORCE_SKIN_CURSOR ("Always use skin cursor", "UseSkinCursor", "The selected skin's cursor will override any beatmap-specific cursor modifications.", false), SNAKING_SLIDERS ("Snaking sliders", "SnakingSliders", "Sliders gradually snake out from their starting point.", true), EXPERIMENTAL_SLIDERS ("Use experimental sliders", "ExperimentalSliders", "Render sliders using the experimental slider style.", false), EXPERIMENTAL_SLIDERS_CAPS ("Draw slider caps", "ExperimentalSliderCaps", "Draw caps (end circles) on sliders.\nOnly applies to experimental sliders.", false), EXPERIMENTAL_SLIDERS_SHRINK ("Shrinking sliders", "ExperimentalSliderShrink", "Sliders shrink toward their ending point when the ball passes.\nOnly applies to experimental sliders.", true), EXPERIMENTAL_SLIDERS_MERGE ("Merging sliders", "ExperimentalSliderMerge", "For overlapping sliders, don't draw the edges and combine the slider tracks where they cross.\nOnly applies to experimental sliders.", true), SHOW_HIT_LIGHTING ("Hit lighting", "HitLighting", "Adds a subtle glow behind hit explosions which lights the playfield.", true), SHOW_COMBO_BURSTS ("Combo bursts", "ComboBurst", "A character image bursts from the side of the screen at combo milestones.", true), SHOW_PERFECT_HIT ("Perfect hits", "PerfectHit", "Shows perfect hit result bursts (300s, slider ticks).", true), SHOW_FOLLOW_POINTS ("Follow points", "FollowPoints", "Shows follow points between hit objects.", true), SHOW_HIT_ERROR_BAR ("Hit error bar", "ScoreMeter", "Shows precisely how accurate you were with each hit.", false), ALWAYS_SHOW_KEY_OVERLAY ("Always show key overlay", "KeyOverlay", "Show the key overlay when playing instead of only on replays.", false), LOAD_HD_IMAGES ("Load HD images", "LoadHDImages", String.format("Loads HD (%s) images when available.\nIncreases memory usage and loading times.", GameImage.HD_SUFFIX), true), FIXED_CS ("Fixed CS", "FixedCS", "Determines the size of circles and sliders.", 0, 0, 100) { @Override public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); } @Override public String write() { return String.format(Locale.US, "%.1f", val / 10f); } @Override public void read(String s) { int i = (int) (Float.parseFloat(s) * 10f); if (i >= getMinValue() && i <= getMaxValue()) val = i; } }, FIXED_HP ("Fixed HP", "FixedHP", "Determines the rate at which health decreases.", 0, 0, 100) { @Override public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); } @Override public String write() { return String.format(Locale.US, "%.1f", val / 10f); } @Override public void read(String s) { int i = (int) (Float.parseFloat(s) * 10f); if (i >= getMinValue() && i <= getMaxValue()) val = i; } }, FIXED_AR ("Fixed AR", "FixedAR", "Determines how long hit circles stay on the screen.", 0, 0, 100) { @Override public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); } @Override public String write() { return String.format(Locale.US, "%.1f", val / 10f); } @Override public void read(String s) { int i = (int) (Float.parseFloat(s) * 10f); if (i >= getMinValue() && i <= getMaxValue()) val = i; } }, FIXED_OD ("Fixed OD", "FixedOD", "Determines the time window for hit results.", 0, 0, 100) { @Override public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.1f", val / 10f); } @Override public String write() { return String.format(Locale.US, "%.1f", val / 10f); } @Override public void read(String s) { int i = (int) (Float.parseFloat(s) * 10f); if (i >= getMinValue() && i <= getMaxValue()) val = i; } }, FIXED_SPEED ("Fixed speed", "FixedSpeed", "Determines the speed of the music.", 0, 0, 300) { @Override public String getValueString() { return (val == 0) ? "Disabled" : String.format("%.2fx", val / 100f); } @Override public String write() { return String.format(Locale.US, "%.2f", val / 100f); } @Override public void read(String s) { int i = (int) (Float.parseFloat(s) * 100f); if (i >= getMinValue() && i <= getMaxValue()) val = i; } }, CHECKPOINT ("Track checkpoint", "Checkpoint", "Press Ctrl+L while playing to load a checkpoint, and Ctrl+S to set one.", 0, 0, 1800) { @Override public String getValueString() { return (val == 0) ? "Disabled" : String.format("%02d:%02d", TimeUnit.SECONDS.toMinutes(val), val - TimeUnit.MINUTES.toSeconds(TimeUnit.SECONDS.toMinutes(val))); } }, PARALLAX ("Parallax", "MenuParallax", "Add a parallax effect based on the current cursor position.", true), ENABLE_THEME_SONG ("Theme song", "MenuMusic", OpsuConstants.PROJECT_NAME + " will play themed music throughout the game, instead of using random beatmaps.", true), REPLAY_SEEKING ("Replay seeking", "ReplaySeeking", "Enable a seeking bar on the left side of the screen during replays.", false), DISABLE_UPDATER ("Disable automatic updates", "DisableUpdater", "Disable checking for updates when the game starts.", false), ENABLE_WATCH_SERVICE ("Watch service", "WatchService", "Watch the beatmap directory for changes. Requires a restart.", false) { @Override public boolean isRestartRequired() { return true; } }; /** Option name. */ private final String name; /** Option name, as displayed in the configuration file. */ private final String displayName; /** Option description. */ private final String description; /** The boolean value for the option (if applicable). */ protected boolean bool; /** The integer value for the option (if applicable). */ protected int val; /** The upper and lower bounds on the integer value (if applicable). */ private int max, min; /** Option types. */ public enum OptionType { BOOLEAN, NUMERIC, SELECT } /** Option type. */ private OptionType type = OptionType.SELECT; /** Whether this group should be visible (used for filtering in the options menu). */ private boolean visible = true; /** * Constructor for internal options (not displayed in-game). * @param displayName the option name, as displayed in the configuration file */ GameOption(String displayName) { this(null, displayName, null); } /** * Constructor for other option types. * @param name the option name * @param displayName the option name, as displayed in the configuration file * @param description the option description */ GameOption(String name, String displayName, String description) { this.name = name; this.displayName = displayName; this.description = description; } /** * Constructor for boolean options. * @param name the option name * @param displayName the option name, as displayed in the configuration file * @param description the option description * @param value the default boolean value */ GameOption(String name, String displayName, String description, boolean value) { this(name, displayName, description); this.bool = value; this.type = OptionType.BOOLEAN; } /** * Constructor for numeric options. * @param name the option name * @param displayName the option name, as displayed in the configuration file * @param description the option description * @param value the default integer value */ GameOption(String name, String displayName, String description, int value, int min, int max) { this(name, displayName, description); this.val = value; this.min = min; this.max = max; this.type = OptionType.NUMERIC; } /** * Returns the option name. * @return the name string */ public String getName() { return name; } /** * Returns the option name, as displayed in the configuration file. * @return the display name string */ public String getDisplayName() { return displayName; } /** * Returns the option description. * @return the description string */ public String getDescription() { return description; } /** * Returns the option type. * @return the type */ public OptionType getType() { return type; } /** * Returns whether a restart is required for the option to take effect. * @return true if a restart is required, false otherwise */ public boolean isRestartRequired() { return false; } /** * Returns the boolean value for the option, if applicable. * @return the boolean value */ public boolean getBooleanValue() { return bool; } /** * Returns the integer value for the option, if applicable. * @return the integer value */ public int getIntegerValue() { return val; } /** * Returns the minimum integer value for this option, if applicable. * @return the minimum integer value */ public int getMinValue() { return min; } /** * Returns the maximum integer value for this option, if applicable. * @return the maximum integer value */ public int getMaxValue() { return max; } /** * Returns a list of values to choose from, if applicable. * @return the list of values, or {@code null} if not applicable */ public Object[] getItemList() { return null; } /** * Sets the boolean value for the option. * @param value the new boolean value */ public void setValue(boolean value) { this.bool = value; } /** * Sets the integer value for the option. * @param value the new integer value */ public void setValue(int value) { this.val = Utils.clamp(value, min, max); } /** * Toggles the boolean value for the option, if applicable. * @param container the game container */ public void toggle(GameContainer container) { bool = !bool; } /** * Selects an item with the given list index, if applicable. * @param index the selected item index (in {@link #getItemList()}) * @param container the game container */ public void selectItem(int index, GameContainer container) {} /** * Returns the value of the option as a string (via override). * <p> * By default, this returns "{@code val}%" for numeric options, * "Yes" or "No" based on the {@code bool} field for boolean options, * and an empty string otherwise. * @return the value string */ public String getValueString() { if (type == OptionType.NUMERIC) return String.format("%d%%", val); else if (type == OptionType.BOOLEAN) return (bool) ? "Yes" : "No"; else return ""; } /** * Returns the string to write to the configuration file (via override). * <p> * By default, this returns "{@code val}" for numeric options, * "true" or "false" based on the {@code bool} field for boolean options, * and {@link #getValueString()} otherwise. * @return the string to write */ public String write() { if (type == OptionType.NUMERIC) return Integer.toString(val); else if (type == OptionType.BOOLEAN) return Boolean.toString(bool); else return getValueString(); } /** * Reads the value of the option from the configuration file (via override). * <p> * By default, this sets {@code val} for numeric options only if the * value is between the min and max bounds, sets {@code bool} for * boolean options, and does nothing otherwise. * @param s the value string read from the configuration file */ public void read(String s) { if (type == OptionType.NUMERIC) { int i = Integer.parseInt(s); if (i >= min && i <= max) val = i; } else if (type == OptionType.BOOLEAN) bool = Boolean.parseBoolean(s); } /** * Checks whether the option matches a given search query. * @param query the search term * @return true if the option name or description matches the query */ public boolean matches(String query) { return !query.isEmpty() && (name.toLowerCase().contains(query) || description.toLowerCase().contains(query)); } /** * Sets whether this option should be visible. * @param visible {@code true} if visible */ public void setVisible(boolean visible) { this.visible = visible; } /** * Returns whether or not this option should be visible. * @return true if visible */ public boolean isVisible() { return visible; } }; /** Map of option display names to GameOptions. */ private static HashMap<String, GameOption> optionMap; /** Screen resolutions. */ private enum Resolution { RES_800_600 (800, 600), RES_1024_600 (1024, 600), RES_1024_768 (1024, 768), RES_1280_720 (1280, 720), RES_1280_800 (1280, 800), RES_1280_960 (1280, 960), RES_1280_1024 (1280, 1024), RES_1366_768 (1366, 768), RES_1440_900 (1440, 900), RES_1600_900 (1600, 900), RES_1600_1200 (1600, 1200), RES_1680_1050 (1680, 1050), RES_1920_1080 (1920, 1080), RES_1920_1200 (1920, 1200), RES_2560_1440 (2560, 1440), RES_2560_1600 (2560, 1600), RES_3840_2160 (3840, 2160); /** Screen dimensions. */ private int width, height; /** * Constructor. * @param width the screen width * @param height the screen height */ Resolution(int width, int height) { this.width = width; this.height = height; } /** Returns the screen width. */ public int getWidth() { return width; } /** Returns the screen height. */ public int getHeight() { return height; } /** Returns whether this resolution is possible to use in fullscreen mode. */ public boolean hasFullscreenDisplayMode() { try { for (DisplayMode mode : Display.getAvailableDisplayModes()) { if (width == mode.getWidth() && height == mode.getHeight()) return true; } } catch (LWJGLException e) { ErrorHandler.error("Failed to get available display modes.", e, true); } return false; } @Override public String toString() { return String.format("%sx%s", width, height); } } /** Current screen resolution. */ private static Resolution resolution = Resolution.RES_1024_768; /** The name of the skin. */ private static String skinName = "Default"; /** The current skin. */ private static Skin skin; /** Frame limiters. */ private static final int[] targetFPS = { 60, 120, 240, -1 /* Unlimited */ }; /** Index in targetFPS[] array. */ private static int targetFPSindex = 0; /** Screenshot file formats. */ private static String[] screenshotFormat = { "png", "jpg", "bmp" }; /** Index in screenshotFormat[] array. */ private static int screenshotFormatIndex = 0; /** Left and right game keys. */ private static int keyLeft = Keyboard.KEY_NONE, keyRight = Keyboard.KEY_NONE; // This class should not be instantiated. private Options() {} /** * Returns the target frame rate. * @return the target FPS */ public static int getTargetFPS() { return targetFPS[targetFPSindex]; } /** * Sets the target frame rate to the next available option, and sends a * bar notification about the action. * @param container the game container */ public static void setNextFPS(GameContainer container) { int index = (targetFPSindex + 1) % targetFPS.length; if (index == targetFPS.length - 1) index = 0; // Skip "Unlimited" option GameOption.TARGET_FPS.selectItem(index, container); UI.getNotificationManager().sendBarNotification(String.format("Frame limiter: %s", GameOption.TARGET_FPS.getValueString())); } /** * Returns the master volume level. * @return the volume [0, 1] */ public static float getMasterVolume() { return GameOption.MASTER_VOLUME.getIntegerValue() / 100f; } /** * Sets the master volume level (if within valid range). * @param container the game container * @param volume the volume [0, 1] */ public static void setMasterVolume(GameContainer container, float volume) { if (volume >= 0f && volume <= 1f) { GameOption.MASTER_VOLUME.setValue((int) (volume * 100f)); MusicController.setVolume(getMasterVolume() * getMusicVolume()); } } /** * Returns the default music volume. * @return the volume [0, 1] */ public static float getMusicVolume() { return GameOption.MUSIC_VOLUME.getIntegerValue() / 100f; } /** * Returns the default sound effect volume. * @return the sound volume [0, 1] */ public static float getEffectVolume() { return GameOption.EFFECT_VOLUME.getIntegerValue() / 100f; } /** * Returns the default hit sound volume. * @return the hit sound volume [0, 1] */ public static float getHitSoundVolume() { return GameOption.HITSOUND_VOLUME.getIntegerValue() / 100f; } /** * Returns the music offset time. * @return the offset (in milliseconds) */ public static int getMusicOffset() { return GameOption.MUSIC_OFFSET.getIntegerValue(); } /** * Returns the screenshot file format. * @return the file extension ("png", "jpg", "bmp") */ public static String getScreenshotFormat() { return screenshotFormat[screenshotFormatIndex]; } /** * Sets the container size and makes the window borderless if the container * size is identical to the screen resolution. * <p> * If the configured resolution is larger than the screen size, the smallest * available resolution will be used. * @param app the game container */ public static void setDisplayMode(Container app) { int screenWidth = app.getScreenWidth(); int screenHeight = app.getScreenHeight(); boolean fullscreen = isFullscreen(); // check for larger-than-screen dimensions if (screenWidth < resolution.getWidth() || screenHeight < resolution.getHeight()) resolution = Resolution.RES_800_600; // check if fullscreen mode is possible with this resolution if (fullscreen && !resolution.hasFullscreenDisplayMode()) fullscreen = false; try { app.setDisplayMode(resolution.getWidth(), resolution.getHeight(), fullscreen); } catch (SlickException e) { ErrorHandler.error("Failed to set display mode.", e, true); } // set borderless window if dimensions match screen size if (!fullscreen) { boolean borderless = (screenWidth == resolution.getWidth() && screenHeight == resolution.getHeight()); System.setProperty("org.lwjgl.opengl.Window.undecorated", Boolean.toString(borderless)); } } /** * Returns whether or not fullscreen mode is enabled. * @return true if enabled */ public static boolean isFullscreen() { return GameOption.FULLSCREEN.getBooleanValue(); } /** * Returns whether or not the FPS counter display is enabled. * @return true if enabled */ public static boolean isFPSCounterEnabled() { return GameOption.SHOW_FPS.getBooleanValue(); } /** * Toggles the FPS counter display. */ public static void toggleFPSCounter() { GameOption.SHOW_FPS.toggle(null); } /** * Returns whether or not hit lighting effects are enabled. * @return true if enabled */ public static boolean isHitLightingEnabled() { return GameOption.SHOW_HIT_LIGHTING.getBooleanValue(); } /** * Returns whether or not combo burst effects are enabled. * @return true if enabled */ public static boolean isComboBurstEnabled() { return GameOption.SHOW_COMBO_BURSTS.getBooleanValue(); } /** * Returns the cursor scale. * @return the scale [0.5, 2] */ public static float getCursorScale() { return GameOption.CURSOR_SIZE.getIntegerValue() / 100f; } /** * Returns whether or not the main menu background should be the current beatmap background image. * @return true if enabled */ public static boolean isDynamicBackgroundEnabled() { return GameOption.DYNAMIC_BACKGROUND.getBooleanValue(); } /** * Returns whether or not to show perfect hit result bursts. * @return true if enabled */ public static boolean isPerfectHitBurstEnabled() { return GameOption.SHOW_PERFECT_HIT.getBooleanValue(); } /** * Returns whether or not to show follow points. * @return true if enabled */ public static boolean isFollowPointEnabled() { return GameOption.SHOW_FOLLOW_POINTS.getBooleanValue(); } /** * Returns the background dim level. * @return the alpha level [0, 1] */ public static float getBackgroundDim() { return (100 - GameOption.BACKGROUND_DIM.getIntegerValue()) / 100f; } /** * Returns whether or not to override the beatmap background with the default playfield background. * @return true if forced */ public static boolean isDefaultPlayfieldForced() { return GameOption.FORCE_DEFAULT_PLAYFIELD.getBooleanValue(); } /** * Returns whether or not beatmap videos are enabled. * @return true if enabled */ public static boolean isBeatmapVideoEnabled() { return GameOption.ENABLE_VIDEOS.getBooleanValue(); } /** * Returns whether or not beatmap skins are ignored. * @return true if ignored */ public static boolean isBeatmapSkinIgnored() { return GameOption.IGNORE_BEATMAP_SKINS.getBooleanValue(); } /** * Returns whether or not to override the beatmap cursor with the current skin's cursor. * @return true if forced */ public static boolean isSkinCursorForced() { return GameOption.FORCE_SKIN_CURSOR.getBooleanValue(); } /** * Returns whether or not sliders should snake in or just appear fully at once. * @return true if sliders should snake in */ public static boolean isSliderSnaking() { return GameOption.SNAKING_SLIDERS.getBooleanValue(); } /** * Returns whether or not to use the experimental slider style. * @return true if enabled */ public static boolean isExperimentalSliderStyle() { return GameOption.EXPERIMENTAL_SLIDERS.getBooleanValue(); } /** * Returns whether or not slider caps (end circles) should be drawn. * Only applies to experimental sliders. * @return true if slider caps should be drawn */ public static boolean isExperimentalSliderCapsDrawn() { return GameOption.EXPERIMENTAL_SLIDERS_CAPS.getBooleanValue(); } /** * Returns whether or not sliders should shrink toward their ending point. * Only applies to experimental sliders. * @return true if sliders should shrink */ public static boolean isExperimentalSliderShrinking() { return GameOption.EXPERIMENTAL_SLIDERS_SHRINK.getBooleanValue(); } /** * Returns whether or not to merge overlapping sliders together when drawing. * Only applies to experimental sliders. * @return true if sliders should be merged */ public static boolean isExperimentalSliderMerging() { return GameOption.EXPERIMENTAL_SLIDERS_MERGE.getBooleanValue(); } /** * Returns the fixed circle size override, if any. * @return the CS value (0, 10], 0f if disabled */ public static float getFixedCS() { return GameOption.FIXED_CS.getIntegerValue() / 10f; } /** * Returns the fixed HP drain rate override, if any. * @return the HP value (0, 10], 0f if disabled */ public static float getFixedHP() { return GameOption.FIXED_HP.getIntegerValue() / 10f; } /** * Returns the fixed approach rate override, if any. * @return the AR value (0, 10], 0f if disabled */ public static float getFixedAR() { return GameOption.FIXED_AR.getIntegerValue() / 10f; } /** * Returns the fixed overall difficulty override, if any. * @return the OD value (0, 10], 0f if disabled */ public static float getFixedOD() { return GameOption.FIXED_OD.getIntegerValue() / 10f; } /** * Returns the fixed speed override, if any. * @return the speed value (0, 3], 0f if disabled */ public static float getFixedSpeed() { return GameOption.FIXED_SPEED.getIntegerValue() / 100f; } /** * Returns whether or not to render loading text in the splash screen. * @return true if enabled */ public static boolean isLoadVerbose() { return GameOption.LOAD_VERBOSE.getBooleanValue(); } /** * Returns the track checkpoint time. * @return the checkpoint time (in ms) */ public static int getCheckpoint() { return GameOption.CHECKPOINT.getIntegerValue() * 1000; } /** * Returns whether or not sound effects are disabled during gameplay. * @return true if disabled */ public static boolean isGameplaySoundDisabled() { return GameOption.DISABLE_GAMEPLAY_SOUNDS.getBooleanValue(); } /** * Returns whether or not all sound effects are disabled. * @return true if disabled */ public static boolean isSoundDisabled() { return GameOption.DISABLE_SOUNDS.getBooleanValue(); } /** * Returns whether or not to use non-English metadata where available. * @return true if Unicode preferred */ public static boolean useUnicodeMetadata() { return GameOption.SHOW_UNICODE.getBooleanValue(); } /** * Returns whether parallax is enabled. * @return true if enabled */ public static boolean isParallaxEnabled() { return GameOption.PARALLAX.getBooleanValue(); } /** * Returns whether or not to play the theme song. * @return true if enabled */ public static boolean isThemeSongEnabled() { return GameOption.ENABLE_THEME_SONG.getBooleanValue(); } /** * Returns whether or not replay seeking is enabled. * @return true if enabled */ public static boolean isReplaySeekingEnabled() { return GameOption.REPLAY_SEEKING.getBooleanValue(); } /** * Returns whether or not automatic checking for updates is disabled. * @return true if disabled */ public static boolean isUpdaterDisabled() { return GameOption.DISABLE_UPDATER.getBooleanValue(); } /** * Returns whether or not the beatmap watch service is enabled. * @return true if enabled */ public static boolean isWatchServiceEnabled() { return GameOption.ENABLE_WATCH_SERVICE.getBooleanValue(); } /** * Sets the track checkpoint time, if within bounds. * @param time the track position (in ms) * @return true if within bounds */ public static boolean setCheckpoint(int time) { if (time >= 0 && time < 3600) { GameOption.CHECKPOINT.setValue(time); return true; } return false; } /** * Returns whether or not to show the hit error bar. * @return true if enabled */ public static boolean isHitErrorBarEnabled() { return GameOption.SHOW_HIT_ERROR_BAR.getBooleanValue(); } /** * Returns whether or not to show the key overlay on non-replay game sessions. * @return true if enabled */ public static boolean alwaysShowKeyOverlay() { return GameOption.ALWAYS_SHOW_KEY_OVERLAY.getBooleanValue(); } /** * Returns whether or not to load HD (@2x) images. * @return true if HD images are enabled, false if only SD images should be loaded */ public static boolean loadHDImages() { return GameOption.LOAD_HD_IMAGES.getBooleanValue(); } /** * Returns whether or not the mouse wheel is disabled during gameplay. * @return true if disabled */ public static boolean isMouseWheelDisabled() { return GameOption.DISABLE_MOUSE_WHEEL.getBooleanValue(); } /** * Returns whether or not the mouse buttons are disabled during gameplay. * @return true if disabled */ public static boolean isMouseDisabled() { return GameOption.DISABLE_MOUSE_BUTTONS.getBooleanValue(); } /** * Toggles the mouse button enabled/disabled state during gameplay and * sends a bar notification about the action. */ public static void toggleMouseDisabled() { GameOption.DISABLE_MOUSE_BUTTONS.toggle(null); UI.getNotificationManager().sendBarNotification((GameOption.DISABLE_MOUSE_BUTTONS.getBooleanValue()) ? "Mouse buttons are disabled." : "Mouse buttons are enabled."); } /** * Returns whether or not the cursor sprite should be hidden. * @return true if disabled */ public static boolean isCursorDisabled() { return GameOption.DISABLE_CURSOR.getBooleanValue(); } /** * Returns the left game key. * @return the left key code */ public static int getGameKeyLeft() { if (keyLeft == Keyboard.KEY_NONE) setGameKeyLeft(Input.KEY_Z); return keyLeft; } /** * Returns the right game key. * @return the right key code */ public static int getGameKeyRight() { if (keyRight == Keyboard.KEY_NONE) setGameKeyRight(Input.KEY_X); return keyRight; } /** * Sets the left game key. * This will not be set to the same key as the right game key, nor to any * reserved keys (see {@link #isValidGameKey(int)}). * @param key the keyboard key * @return {@code true} if the key was set, {@code false} if it was rejected */ public static boolean setGameKeyLeft(int key) { if ((key == keyRight && key != Keyboard.KEY_NONE) || !isValidGameKey(key)) return false; keyLeft = key; return true; } /** * Sets the right game key. * This will not be set to the same key as the left game key, nor to any * reserved keys (see {@link #isValidGameKey(int)}). * @param key the keyboard key * @return {@code true} if the key was set, {@code false} if it was rejected */ public static boolean setGameKeyRight(int key) { if ((key == keyLeft && key != Keyboard.KEY_NONE) || !isValidGameKey(key)) return false; keyRight = key; return true; } /** * Checks if the given key is a valid game key. * @param key the keyboard key * @return {@code true} if valid, {@code false} otherwise */ private static boolean isValidGameKey(int key) { return (key != Keyboard.KEY_ESCAPE && key != Keyboard.KEY_SPACE && key != Keyboard.KEY_UP && key != Keyboard.KEY_DOWN && key != Keyboard.KEY_F7 && key != Keyboard.KEY_F10 && key != Keyboard.KEY_F12); } /** * Returns the beatmap directory. * If invalid, this will attempt to search for the directory, * and if nothing found, will create one. * @return the beatmap directory */ public static File getBeatmapDir() { if (beatmapDir != null && beatmapDir.isDirectory()) return beatmapDir; // use osu! installation directory, if found File osuDir = getOsuInstallationDirectory(); if (osuDir != null) { beatmapDir = new File(osuDir, BEATMAP_DIR.getName()); if (beatmapDir.isDirectory()) return beatmapDir; } // use default directory beatmapDir = BEATMAP_DIR; if (!beatmapDir.isDirectory() && !beatmapDir.mkdir()) ErrorHandler.error(String.format("Failed to create beatmap directory at '%s'.", beatmapDir.getAbsolutePath()), null, false); return beatmapDir; } /** * Returns the import directory (for beatmaps, skins, and replays). * If invalid, this will create and return an "Import" directory. * @return the import directory */ public static File getImportDir() { if (importDir != null && importDir.isDirectory()) return importDir; importDir = new File(DATA_DIR, "Import/"); if (!importDir.isDirectory() && !importDir.mkdir()) ErrorHandler.error(String.format("Failed to create import directory at '%s'.", importDir.getAbsolutePath()), null, false); return importDir; } /** * Returns the screenshot directory. * If invalid, this will return a "Screenshot" directory. * @return the screenshot directory */ public static File getScreenshotDir() { if (screenshotDir != null && screenshotDir.isDirectory()) return screenshotDir; screenshotDir = new File(DATA_DIR, "Screenshots/"); return screenshotDir; } /** * Returns the replay directory. * If invalid, this will return a "Replay" directory. * @return the replay directory */ public static File getReplayDir() { if (replayDir != null && replayDir.isDirectory()) return replayDir; replayDir = new File(DATA_DIR, "Replays/"); return replayDir; } /** * Returns the current skin directory. * If invalid, this will create a "Skins" folder in the root directory. * @return the skin directory */ public static File getSkinRootDir() { if (skinRootDir != null && skinRootDir.isDirectory()) return skinRootDir; // use osu! installation directory, if found File osuDir = getOsuInstallationDirectory(); if (osuDir != null) { skinRootDir = new File(osuDir, SKIN_ROOT_DIR.getName()); if (skinRootDir.isDirectory()) return skinRootDir; } // use default directory skinRootDir = SKIN_ROOT_DIR; if (!skinRootDir.isDirectory() && !skinRootDir.mkdir()) ErrorHandler.error(String.format("Failed to create skins directory at '%s'.", skinRootDir.getAbsolutePath()), null, false); return skinRootDir; } /** * Loads the skin given by the current skin directory. * If the directory is invalid, the default skin will be loaded. */ public static void loadSkin() { File skinDir = getSkinDir(); if (skinDir == null) // invalid skin name skinName = Skin.DEFAULT_SKIN_NAME; // set skin and modify resource locations ResourceLoader.removeAllResourceLocations(); if (skinDir == null) skin = new Skin(null); else { // load the skin skin = SkinLoader.loadSkin(skinDir); ResourceLoader.addResourceLocation(new FileSystemLocation(skinDir)); } ResourceLoader.addResourceLocation(new ClasspathLocation()); ResourceLoader.addResourceLocation(new FileSystemLocation(new File("."))); ResourceLoader.addResourceLocation(new FileSystemLocation(new File("./res/"))); } /** * Returns the current skin. * @return the skin, or null if no skin is loaded (see {@link #loadSkin()}) */ public static Skin getSkin() { return skin; } /** * Returns the current skin directory. * <p> * NOTE: This directory will differ from that of the currently loaded skin * if {@link #loadSkin()} has not been called after a directory change. * Use {@link Skin#getDirectory()} to get the directory of the currently * loaded skin. * @return the skin directory, or null for the default skin */ public static File getSkinDir() { File root = getSkinRootDir(); File dir = new File(root, skinName); return (dir.isDirectory()) ? dir : null; } /** * Returns the custom FFmpeg shared library location. * @return the file, or {@code null} if the default location should be used */ public static File getFFmpegLocation() { return FFmpegPath; } /** * Returns a dummy Beatmap containing the theme song. * @return the theme song beatmap, or {@code null} if the theme string is malformed */ public static Beatmap getThemeBeatmap() { String[] tokens = themeString.split(","); if (tokens.length != 4) return null; Beatmap beatmap = new Beatmap(null); beatmap.audioFilename = new File(tokens[0]); beatmap.title = tokens[1]; beatmap.artist = tokens[2]; try { beatmap.endTime = Integer.parseInt(tokens[3]); } catch (NumberFormatException e) { return null; } try { beatmap.timingPoints = new ArrayList<>(1); beatmap.timingPoints.add(new TimingPoint(themeTimingPoint)); } catch (Exception e) { return null; } return beatmap; } /** * Reads user options from the options file, if it exists. */ public static void parseOptions() { // if no config file, use default settings if (!OPTIONS_FILE.isFile()) { saveOptions(); return; } // create option map if (optionMap == null) { optionMap = new HashMap<String, GameOption>(); for (GameOption option : GameOption.values()) optionMap.put(option.getDisplayName(), option); } // read file try (BufferedReader in = new BufferedReader(new FileReader(OPTIONS_FILE))) { String line; while ((line = in.readLine()) != null) { line = line.trim(); if (line.length() < 2 || line.charAt(0) == '#') continue; int index = line.indexOf('='); if (index == -1) continue; // read option String name = line.substring(0, index).trim(); GameOption option = optionMap.get(name); if (option != null) { try { String value = line.substring(index + 1).trim(); option.read(value); } catch (NumberFormatException e) { Log.warn(String.format("Format error in options file for line: '%s'.", line), e); } } } } catch (IOException e) { ErrorHandler.error(String.format("Failed to read file '%s'.", OPTIONS_FILE.getAbsolutePath()), e, false); } } /** * (Over)writes user options to a file. */ public static void saveOptions() { try (BufferedWriter writer = new BufferedWriter(new OutputStreamWriter( new FileOutputStream(OPTIONS_FILE), "utf-8"))) { // header SimpleDateFormat dateFormat = new SimpleDateFormat("EEEE, MMMM dd, yyyy"); String date = dateFormat.format(new Date()); writer.write(String.format("# %s configuration", OpsuConstants.PROJECT_NAME)); writer.newLine(); writer.write("# last updated on "); writer.write(date); writer.newLine(); writer.newLine(); // options for (GameOption option : GameOption.values()) { writer.write(option.getDisplayName()); writer.write(" = "); writer.write(option.write()); writer.newLine(); } writer.close(); } catch (IOException e) { ErrorHandler.error(String.format("Failed to write to file '%s'.", OPTIONS_FILE.getAbsolutePath()), e, false); } } }