/* * Copyright 2018 Google LLC * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package com.google.ar.sceneform.samples.lighting; import com.google.ar.sceneform.FrameTime; import com.google.ar.sceneform.Node; import com.google.ar.sceneform.math.Quaternion; import com.google.ar.sceneform.math.Vector3; /** Node that rotates at a designated speed about its y-axis */ public class RotatingNode extends Node { private float degreesPerSecond = 90f; private float speedMultiplier = 1f; @Override public void onUpdate(FrameTime frameTime) { float speed = (degreesPerSecond * frameTime.getDeltaSeconds()); Quaternion deltaRot = Quaternion.axisAngle(Vector3.up(), speedMultiplier * speed); setLocalRotation(Quaternion.multiply(getLocalRotation(), deltaRot)); } public void setDegreesPerSecond(float degreesPerSecond) { this.degreesPerSecond = degreesPerSecond; } public void setSpeedMultiplier(float speedMultiplier) { this.speedMultiplier = speedMultiplier; } }