package com.github.games647.lagmonitor.storage; import org.bukkit.Chunk; import org.bukkit.World; public class WorldData { private final String worldName; private final int loadedChunks; private final int tileEntities; private final int entities; private int worldSize; private int rowId; public static WorldData fromWorld(World world) { String worldName = world.getName(); int tileEntities = 0; for (Chunk loadedChunk : world.getLoadedChunks()) { tileEntities += loadedChunk.getTileEntities().length; } int entities = world.getEntities().size(); int chunks = world.getLoadedChunks().length; return new WorldData(worldName, chunks, tileEntities, entities); } public WorldData(String worldName, int loadedChunks, int tileEntities, int entities) { this.worldName = worldName; this.loadedChunks = loadedChunks; this.tileEntities = tileEntities; this.entities = entities; } public String getWorldName() { return worldName; } public int getLoadedChunks() { return loadedChunks; } public int getTileEntities() { return tileEntities; } public int getEntities() { return entities; } public int getWorldSize() { return worldSize; } public void setWorldSize(int worldSize) { this.worldSize = worldSize; } public int getRowId() { return rowId; } public void setRowId(int rowId) { this.rowId = rowId; } @Override public String toString() { return this.getClass().getSimpleName() + '{' + "worldName=" + worldName + ", loadedChunks=" + loadedChunks + ", tileEntities=" + tileEntities + ", entities=" + entities + ", worldSize=" + worldSize + ", rowId=" + rowId + '}'; } }