/* * This file is part of FlexibleLogin * * The MIT License (MIT) * * Copyright (c) 2015-2018 contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package com.github.games647.flexiblelogin.config.node; import java.util.Optional; import ninja.leaping.configurate.objectmapping.Setting; import ninja.leaping.configurate.objectmapping.serialize.ConfigSerializable; import org.spongepowered.api.Server; import org.spongepowered.api.Sponge; import org.spongepowered.api.world.Location; import org.spongepowered.api.world.World; @ConfigSerializable public class TeleportConfig { @Setting private boolean enabled; @Setting(comment = "Should the plugin use the default spawn from the world you specify below") private boolean defaultSpawn; @Setting(comment = "Spawn world or leave it empty to use the default world specified in the server properties") private String worldName; @Setting private int coordX; @Setting private int coordY; @Setting private int coordZ; public boolean isEnabled() { return enabled; } public boolean isDefaultSpawn() { return defaultSpawn; } public int getX() { return coordX; } public int getY() { return coordY; } public int getZ() { return coordZ; } public Optional<Location<World>> getSpawnLocation() { Server server = Sponge.getServer(); if (worldName == null) { worldName = server.getDefaultWorldName(); } return server.getWorld(worldName).map(world -> { if (defaultSpawn) { return world.getSpawnLocation(); } return world.getLocation(coordX, coordY, coordZ); }); } }