package com.example.tidydemo;

import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;

import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.os.Build.VERSION;
import android.os.Environment;
import android.support.v8.renderscript.Allocation;
import android.support.v8.renderscript.Element;
import android.support.v8.renderscript.RenderScript;
import android.support.v8.renderscript.ScriptIntrinsicBlur;
import android.view.View;

// Code borrowed from Nicolas Pomepuy
// https://github.com/PomepuyN/BlurEffectForAndroidDesign
public class BlurUtils {
	public static Bitmap drawViewToBitmap(Bitmap dest, View view, int width, int height, int downSampling, Drawable drawable) {
		float scale = 1f / downSampling;
		int heightCopy = view.getHeight();
		view.layout(0, 0, width, height);
		int bmpWidth = (int) (width * scale);
		int bmpHeight = (int) (height * scale);
		if (dest == null || dest.getWidth() != bmpWidth || dest.getHeight() != bmpHeight) {
			dest = Bitmap.createBitmap(bmpWidth, bmpHeight, Bitmap.Config.ARGB_8888);
		}
		Canvas c = new Canvas(dest);
		drawable.setBounds(new Rect(0, 0, width, height));
		drawable.draw(c);
		if (downSampling > 1) {
			c.scale(scale, scale);
		}
		view.draw(c);
		view.layout(0, 0, width, heightCopy);
		// saveToSdCard(original, "original.png");
		return dest;
	}

	public static void saveToSdCard(Bitmap bmp, String fileName) {
		try {
			ByteArrayOutputStream bytes = new ByteArrayOutputStream();
			bmp.compress(Bitmap.CompressFormat.JPEG, 40, bytes);

			//you can create a new file name "test.jpg" in sdcard folder.
			File f = new File(Environment.getExternalStorageDirectory() + File.separator + fileName);
			f.createNewFile();
			//write the bytes in file
			FileOutputStream fo = new FileOutputStream(f);
			fo.write(bytes.toByteArray());

			// remember close de FileOutput
			fo.close();
		} catch (IOException e) {
			// TODO Auto-generated catch block
			e.printStackTrace();
		}
	}

	public static Bitmap apply(Context context, Bitmap sentBitmap) {
		return apply(context, sentBitmap, 20);
	}

	@SuppressLint("NewApi")
	public static Bitmap apply(Context context, Bitmap sentBitmap, int radius) {
		if (VERSION.SDK_INT > 16) {
			Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

			final RenderScript rs = RenderScript.create(context);
			final Allocation input = Allocation.createFromBitmap(rs, sentBitmap, Allocation.MipmapControl.MIPMAP_NONE,
					Allocation.USAGE_SCRIPT);
			final Allocation output = Allocation.createTyped(rs, input.getType());
			final ScriptIntrinsicBlur script = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
			script.setRadius(radius);
			script.setInput(input);
			script.forEach(output);
			output.copyTo(bitmap);
			return bitmap;
		}

		// Stack Blur v1.0 from
		// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
		//
		// Java Author: Mario Klingemann <mario at quasimondo.com>
		// http://incubator.quasimondo.com
		// created Feburary 29, 2004
		// Android port : Yahel Bouaziz <yahel at kayenko.com>
		// http://www.kayenko.com
		// ported april 5th, 2012

		// This is a compromise between Gaussian Blur and Box blur
		// It creates much better looking blurs than Box Blur, but is
		// 7x faster than my Gaussian Blur implementation.
		//
		// I called it Stack Blur because this describes best how this
		// filter works internally: it creates a kind of moving stack
		// of colors whilst scanning through the image. Thereby it
		// just has to add one new block of color to the right side
		// of the stack and remove the leftmost color. The remaining
		// colors on the topmost layer of the stack are either added on
		// or reduced by one, depending on if they are on the right or
		// on the left side of the stack.
		//
		// If you are using this algorithm in your code please add
		// the following line:
		//
		// Stack Blur Algorithm by Mario Klingemann <[email protected]>

		Bitmap bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);

		if (radius < 1) {
			return (null);
		}

		int w = bitmap.getWidth();
		int h = bitmap.getHeight();

		int[] pix = new int[w * h];
		bitmap.getPixels(pix, 0, w, 0, 0, w, h);

		int wm = w - 1;
		int hm = h - 1;
		int wh = w * h;
		int div = radius + radius + 1;

		int r[] = new int[wh];
		int g[] = new int[wh];
		int b[] = new int[wh];
		int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
		int vmin[] = new int[Math.max(w, h)];

		int divsum = (div + 1) >> 1;
		divsum *= divsum;
		int dv[] = new int[256 * divsum];
		for (i = 0; i < 256 * divsum; i++) {
			dv[i] = (i / divsum);
		}

		yw = yi = 0;

		int[][] stack = new int[div][3];
		int stackpointer;
		int stackstart;
		int[] sir;
		int rbs;
		int r1 = radius + 1;
		int routsum, goutsum, boutsum;
		int rinsum, ginsum, binsum;

		for (y = 0; y < h; y++) {
			rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
			for (i = -radius; i <= radius; i++) {
				p = pix[yi + Math.min(wm, Math.max(i, 0))];
				sir = stack[i + radius];
				sir[0] = (p & 0xff0000) >> 16;
				sir[1] = (p & 0x00ff00) >> 8;
				sir[2] = (p & 0x0000ff);
				rbs = r1 - Math.abs(i);
				rsum += sir[0] * rbs;
				gsum += sir[1] * rbs;
				bsum += sir[2] * rbs;
				if (i > 0) {
					rinsum += sir[0];
					ginsum += sir[1];
					binsum += sir[2];
				} else {
					routsum += sir[0];
					goutsum += sir[1];
					boutsum += sir[2];
				}
			}
			stackpointer = radius;

			for (x = 0; x < w; x++) {

				r[yi] = dv[rsum];
				g[yi] = dv[gsum];
				b[yi] = dv[bsum];

				rsum -= routsum;
				gsum -= goutsum;
				bsum -= boutsum;

				stackstart = stackpointer - radius + div;
				sir = stack[stackstart % div];

				routsum -= sir[0];
				goutsum -= sir[1];
				boutsum -= sir[2];

				if (y == 0) {
					vmin[x] = Math.min(x + radius + 1, wm);
				}
				p = pix[yw + vmin[x]];

				sir[0] = (p & 0xff0000) >> 16;
				sir[1] = (p & 0x00ff00) >> 8;
				sir[2] = (p & 0x0000ff);

				rinsum += sir[0];
				ginsum += sir[1];
				binsum += sir[2];

				rsum += rinsum;
				gsum += ginsum;
				bsum += binsum;

				stackpointer = (stackpointer + 1) % div;
				sir = stack[(stackpointer) % div];

				routsum += sir[0];
				goutsum += sir[1];
				boutsum += sir[2];

				rinsum -= sir[0];
				ginsum -= sir[1];
				binsum -= sir[2];

				yi++;
			}
			yw += w;
		}
		for (x = 0; x < w; x++) {
			rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
			yp = -radius * w;
			for (i = -radius; i <= radius; i++) {
				yi = Math.max(0, yp) + x;

				sir = stack[i + radius];

				sir[0] = r[yi];
				sir[1] = g[yi];
				sir[2] = b[yi];

				rbs = r1 - Math.abs(i);

				rsum += r[yi] * rbs;
				gsum += g[yi] * rbs;
				bsum += b[yi] * rbs;

				if (i > 0) {
					rinsum += sir[0];
					ginsum += sir[1];
					binsum += sir[2];
				} else {
					routsum += sir[0];
					goutsum += sir[1];
					boutsum += sir[2];
				}

				if (i < hm) {
					yp += w;
				}
			}
			yi = x;
			stackpointer = radius;
			for (y = 0; y < h; y++) {
				// Preserve alpha channel: ( 0xff000000 & pix[yi] )
				pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];

				rsum -= routsum;
				gsum -= goutsum;
				bsum -= boutsum;

				stackstart = stackpointer - radius + div;
				sir = stack[stackstart % div];

				routsum -= sir[0];
				goutsum -= sir[1];
				boutsum -= sir[2];

				if (x == 0) {
					vmin[y] = Math.min(y + r1, hm) * w;
				}
				p = x + vmin[y];

				sir[0] = r[p];
				sir[1] = g[p];
				sir[2] = b[p];

				rinsum += sir[0];
				ginsum += sir[1];
				binsum += sir[2];

				rsum += rinsum;
				gsum += ginsum;
				bsum += binsum;

				stackpointer = (stackpointer + 1) % div;
				sir = stack[stackpointer];

				routsum += sir[0];
				goutsum += sir[1];
				boutsum += sir[2];

				rinsum -= sir[0];
				ginsum -= sir[1];
				binsum -= sir[2];

				yi += w;
			}
		}

		bitmap.setPixels(pix, 0, w, 0, 0, w, h);
		return (bitmap);
	}

}