/* HorizontalRule.java * ========================================================================= * This file is originally part of the JMathTeX Library - http://jmathtex.sourceforge.net * * Copyright (C) 2004-2007 Universiteit Gent * Copyright (C) 2009 DENIZET Calixte * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * A copy of the GNU General Public License can be found in the file * LICENSE.txt provided with the source distribution of this program (see * the META-INF directory in the source jar). This license can also be * found on the GNU website at http://www.gnu.org/licenses/gpl.html. * * If you did not receive a copy of the GNU General Public License along * with this program, contact the lead developer, or write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA * 02110-1301, USA. * */ package org.scilab.forge.jlatexmath.core; import android.graphics.Canvas; import android.graphics.Paint; import android.graphics.Paint.Style; /** * A box representing a horizontal line. */ public class HorizontalRule extends Box { private Integer color = null; private float speShift = 0;; public HorizontalRule(float thickness, float width, float s) { height = thickness; this.width = width; shift = s; } public HorizontalRule(float thickness, float width, float s, boolean trueShift) { height = thickness; this.width = width; if (trueShift) { shift = s; } else { shift = 0; speShift = s; } } public HorizontalRule(float thickness, float width, float s, Integer c) { height = thickness; this.width = width; color = c; shift = s; } public void draw(Canvas g2, float x, float y) { Paint st = AjLatexMath.getPaint(); Style s = st.getStyle(); float w = st.getStrokeWidth(); st.setStyle(Style.FILL); st.setStrokeWidth(0); int c = st.getColor(); if (color != null) st.setColor(color); if (speShift == 0) { g2.drawRect(x, y - height, x + width, y, st); } else { g2.drawRect(x, y - height + speShift, x + width, y + speShift, st); } st.setColor(c); st.setStyle(s); st.setStrokeWidth(w); } public int getLastFontId() { return TeXFont.NO_FONT; } }