/* * Copyright (c) 2009-2012 jMonkeyEngine * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'jMonkeyEngine' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.scene.plugins.blender; import java.io.IOException; import java.util.logging.Level; import java.util.logging.Logger; import com.jme3.asset.AssetInfo; import com.jme3.asset.BlenderKey; import com.jme3.asset.BlenderKey.FeaturesToLoad; import com.jme3.scene.LightNode; import com.jme3.scene.Node; import com.jme3.scene.Spatial; import com.jme3.scene.plugins.blender.constraints.ConstraintHelper; import com.jme3.scene.plugins.blender.exceptions.BlenderFileException; import com.jme3.scene.plugins.blender.file.FileBlockHeader; /** * This is the main loading class. Have in notice that asset manager needs to have loaders for resources like textures. * @author Marcin Roguski */ public class BlenderModelLoader extends BlenderLoader { private static final Logger LOGGER = Logger.getLogger(BlenderModelLoader.class.getName()); @Override public Spatial load(AssetInfo assetInfo) throws IOException { try { this.setup(assetInfo); BlenderKey blenderKey = blenderContext.getBlenderKey(); Node modelRoot = new Node(blenderKey.getName()); for (FileBlockHeader block : blocks) { if (block.getCode() == FileBlockHeader.BLOCK_OB00) { Object object = this.toObject(block.getStructure(blenderContext)); if (object instanceof LightNode && (blenderKey.getFeaturesToLoad() & FeaturesToLoad.LIGHTS) != 0) { modelRoot.addLight(((LightNode) object).getLight()); modelRoot.attachChild((LightNode) object); } else if (object instanceof Node && (blenderKey.getFeaturesToLoad() & FeaturesToLoad.OBJECTS) != 0) { LOGGER.log(Level.FINE, "{0}: {1}--> {2}", new Object[] { ((Node) object).getName(), ((Node) object).getLocalTranslation().toString(), ((Node) object).getParent() == null ? "null" : ((Node) object).getParent().getName() }); if (((Node) object).getParent() == null) { modelRoot.attachChild((Node) object); } } } } // bake constraints after everything is loaded ConstraintHelper constraintHelper = blenderContext.getHelper(ConstraintHelper.class); constraintHelper.bakeConstraints(blenderContext); blenderContext.dispose(); return modelRoot; } catch (BlenderFileException e) { LOGGER.log(Level.SEVERE, e.getMessage(), e); } return null; } }