package view.acting; import view.math.TranslateUtil; import com.jme3.audio.AudioNode; import model.battlefield.actors.Actor; import model.battlefield.actors.SoundActor; public class SoundPerformer extends Performer{ public SoundPerformer(ActorDrawer bs) { super(bs); } @Override public void perform(Actor a) { SoundActor actor = (SoundActor)a; AudioNode audio = actorDrawer.getAudioNode(actor.soundPath); audio.setPositional(actor.positional); if(actor.positional) audio.setLocalTranslation(TranslateUtil.toVector3f(actor.getParentModelActor().getPos())); audio.setLooping(actor.looping); audio.setVolume((float)(actor.volume)); audio.setRefDistance(4); audio.setReverbEnabled(false); audio.playInstance(); a.stopActing(); } }