/* * Copyright (c) 2016 Matsv * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package nl.matsv.viabackwards.protocol.protocol1_9_4to1_10.packets; import nl.matsv.viabackwards.api.rewriters.LegacySoundRewriter; import nl.matsv.viabackwards.protocol.protocol1_9_4to1_10.Protocol1_9_4To1_10; import us.myles.ViaVersion.api.PacketWrapper; import us.myles.ViaVersion.api.remapper.PacketHandler; import us.myles.ViaVersion.api.remapper.PacketRemapper; import us.myles.ViaVersion.api.remapper.ValueTransformer; import us.myles.ViaVersion.api.type.Type; import us.myles.ViaVersion.protocols.protocol1_9_3to1_9_1_2.ClientboundPackets1_9_3; public class SoundPackets1_10 extends LegacySoundRewriter<Protocol1_9_4To1_10> { protected static ValueTransformer<Float, Short> toOldPitch = new ValueTransformer<Float, Short>(Type.UNSIGNED_BYTE) { public Short transform(PacketWrapper packetWrapper, Float inputValue) throws Exception { return (short) Math.round(inputValue * 63.5F); } }; public SoundPackets1_10(Protocol1_9_4To1_10 protocol) { super(protocol); } @Override protected void registerPackets() { protocol.registerOutgoing(ClientboundPackets1_9_3.NAMED_SOUND, new PacketRemapper() { @Override public void registerMap() { map(Type.STRING); // 0 - Sound name map(Type.VAR_INT); // 1 - Sound Category map(Type.INT); // 2 - x map(Type.INT); // 3 - y map(Type.INT); // 4 - z map(Type.FLOAT); // 5 - Volume map(Type.FLOAT, toOldPitch); // 6 - Pitch } }); protocol.registerOutgoing(ClientboundPackets1_9_3.SOUND, new PacketRemapper() { @Override public void registerMap() { map(Type.VAR_INT); // 0 - Sound name map(Type.VAR_INT); // 1 - Sound Category map(Type.INT); // 2 - x map(Type.INT); // 3 - y map(Type.INT); // 4 - z map(Type.FLOAT); // 5 - Volume map(Type.FLOAT, toOldPitch); // 6 - Pitch handler(new PacketHandler() { @Override public void handle(PacketWrapper wrapper) throws Exception { int oldId = wrapper.get(Type.VAR_INT, 0); int newId = handleSounds(oldId); if (newId == -1) { wrapper.cancel(); return; } if (hasPitch(oldId)) { wrapper.set(Type.UNSIGNED_BYTE, 0, (short) Math.round(handlePitch(oldId) * 63.5F)); } wrapper.set(Type.VAR_INT, 0, newId); } }); } }); } @Override protected void registerRewrites() { added(24, -1); // Enchantment table sound // Husk added(249, 381); // Husk -> Zombie ambient added(250, 385); // Husk -> Zombie death added(251, 386); // Husk -> Zombie hurt added(252, 388); // Husk -> Zombie step // Polar bear added(301, 381, .6F); // Polar bear ambient -> Zombie ambient added(302, 381, 1.9F); // Polar baby bear ambient -> Zombie ambient added(303, 385, .7F); // Polar bear death -> Zombie death added(304, 309, .6F); // Polar bear hurt -> Shulker hurt added(305, 240, .6F); // Polar bear step -> Horse step added(306, 374, 1.2F); // Polar bear warning -> Wolf growl // Stray added(365, 320); // Stray -> Skeleton ambient added(366, 321); // Stray -> Skeleton death added(367, 322); // Stray -> Skeleton hurt added(368, 324); // Stray -> Skeleton step // Wither skeleton added(387, 320); // Wither skeleton -> Skeleton ambient added(388, 321); // Wither skeleton -> Skeleton death added(389, 322); // Wither skeleton -> Skeleton hurt added(390, 324); // Wither skeleton -> Skeleton step } }