package com.thundergemios10.survivalgames.events; import org.bukkit.event.EventHandler; import org.bukkit.event.Listener; import org.bukkit.event.world.ChunkUnloadEvent; import com.thundergemios10.survivalgames.LobbyManager; import com.thundergemios10.survivalgames.SurvivalGames; public class KeepLobbyLoadedEvent implements Listener{ @EventHandler public void onChunkUnload(ChunkUnloadEvent e){ LobbyManager.getInstance(); if(LobbyManager.lobbychunks.contains(e.getChunk())){ // e.setCancelled(true) // TODO find a alternative way to keep the lobby chunks loaded SurvivalGames.debug("[KeepLobbyLoadedEvent] Lobby Chunk unloading"); } //System.out.println("Chunk unloading"); } }