package shaders; import org.lwjgl.opengl.GL20; import org.lwjgl.util.vector.Vector4f; public class UniformVec4 extends Uniform { public UniformVec4(String name) { super(name); } public void loadVec4(Vector4f vector) { loadVec4(vector.x, vector.y, vector.z, vector.w); } public void loadVec4(float x, float y, float z, float w) { GL20.glUniform4f(super.getLocation(), x, y, z, w); } }