package com.taiter.ce.Enchantments.Global; import org.bukkit.entity.LivingEntity; import org.bukkit.event.Event; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import com.taiter.ce.EffectManager; import com.taiter.ce.Enchantments.CEnchantment; public class Cripple extends CEnchantment { int duration; int strength; public Cripple(Application app) { super(app); configEntries.put("Duration", 100); configEntries.put("Strength", 1); triggers.add(Trigger.DAMAGE_GIVEN); } @Override public void effect(Event e, ItemStack item, int level) { EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e; LivingEntity target = (LivingEntity) event.getEntity(); if(!target.hasPotionEffect(PotionEffectType.CONFUSION)) { EffectManager.playSound(target.getLocation(), "ENTITY_PLAYER_HURT", 1f, 0.4f); EffectManager.playSound(target.getLocation(), "BLOCK_ANVIL_LAND", 0.1f, 2f); target.addPotionEffect(new PotionEffect(PotionEffectType.CONFUSION, duration * level, 0)); target.addPotionEffect(new PotionEffect(PotionEffectType.SLOW, duration * level, strength + level)); } } @Override public void initConfigEntries() { duration = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".Duration")); strength = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".Strength"))-1; } }