package com.taiter.ce.Enchantments.Bow; import org.bukkit.entity.SmallFireball; import org.bukkit.event.Event; import org.bukkit.event.entity.EntityShootBowEvent; import org.bukkit.inventory.ItemStack; import com.taiter.ce.Enchantments.CEnchantment; public class Blaze extends CEnchantment { public Blaze(Application app) { super(app); triggers.add(Trigger.SHOOT_BOW); this.resetMaxLevel(); } @Override public void effect(Event e, ItemStack item, int level) { EntityShootBowEvent event = (EntityShootBowEvent) e; event.setCancelled(true); event.getEntity().launchProjectile(SmallFireball.class); } @Override public void initConfigEntries() { } }