package com.taiter.ce.Enchantments.Armor; import org.bukkit.ChatColor; import org.bukkit.entity.Player; import org.bukkit.event.Event; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.potion.PotionEffect; import org.bukkit.potion.PotionEffectType; import com.taiter.ce.Enchantments.CEnchantment; public class Cloaking extends CEnchantment { int duration; int cooldown; public Cloaking(Application app) { super(app); configEntries.put("DurationPerLevel", 60); configEntries.put("Cooldown", 200); triggers.add(Trigger.DAMAGE_TAKEN); } @Override public void effect(Event e, ItemStack item, int level) { EntityDamageByEntityEvent event = (EntityDamageByEntityEvent) e; Player player = (Player) event.getEntity(); player.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, duration * level, 0)); player.sendMessage(ChatColor.DARK_GRAY + "You have become invisible!"); generateCooldown(player, cooldown); } @Override public void initConfigEntries() { duration = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".DurationPerLevel")); cooldown = Integer.parseInt(getConfig().getString("Enchantments." + getOriginalName() + ".Cooldown")); } }