package project_16x16.scene; import processing.core.PConstants; import processing.event.KeyEvent; import processing.event.MouseEvent; import project_16x16.Constants; import project_16x16.SideScroller; import project_16x16.SideScroller.GameScenes; import project_16x16.ui.Button; public class MultiplayerMenu extends PScene { public Button pressHost; public Button pressClient; public Button pressMenu; private SideScroller game; public MultiplayerMenu(SideScroller a) { super(a); game = a; pressHost = new Button(a); pressClient = new Button(a); pressMenu = new Button(a); pressHost.setText("Host a game"); pressHost.setPosition(applet.width/2, applet.height/2-240); pressHost.setTextSize(40); pressHost.setSize(300,100); pressClient.setText("Connect to a game"); pressClient.setPosition(applet.width/2, applet.height/2-80); pressClient.setTextSize(40); pressClient.setSize(400,100); pressMenu.setText("Back to menu"); pressMenu.setPosition(applet.width/2, applet.height/2+240); pressMenu.setTextSize(40); pressMenu.setSize(300,100); } @Override public void drawUI() { background(Constants.Colors.MENU_GREY); pressHost.manDisplay(); pressClient.manDisplay(); pressMenu.manDisplay(); } public void update() { pressHost.update(); if(pressHost.hover()) { game.swapToScene(GameScenes.HOST_MENU); } pressClient.update(); if(pressClient.hover()) { game.swapToScene(GameScenes.CLIENT_MENU); } pressMenu.update(); if(pressMenu.hover()) { game.swapToScene(GameScenes.MAIN_MENU); } } @Override void mouseReleased(MouseEvent e) { update(); } @Override void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case PConstants.ESC : // Pause game.returnScene(); break; default : break; } } }