package de.slikey.effectlib.effect; import de.slikey.effectlib.Effect; import de.slikey.effectlib.EffectManager; import de.slikey.effectlib.EffectType; import org.bukkit.Particle; import de.slikey.effectlib.util.RandomUtils; import org.bukkit.Location; import org.bukkit.util.Vector; public class FlameEffect extends Effect { public Particle particle = Particle.FLAME; public FlameEffect(EffectManager effectManager) { super(effectManager); type = EffectType.REPEATING; period = 1; iterations = 600; } @Override public void onRun() { Location location = getLocation(); for (int i = 0; i < 10; i++) { Vector v = RandomUtils.getRandomCircleVector().multiply(RandomUtils.random.nextDouble() * 0.6d); v.setY(RandomUtils.random.nextFloat() * 1.8); location.add(v); display(particle, location); location.subtract(v); } } }