/** * This file is part of Skript. * * Skript is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Skript is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Skript. If not, see <http://www.gnu.org/licenses/>. * * * Copyright 2011-2017 Peter Güttinger and contributors */ package ch.njol.skript.events; import java.util.Locale; import org.bukkit.GameMode; import org.bukkit.event.Event; import org.bukkit.event.player.PlayerGameModeChangeEvent; import org.eclipse.jdt.annotation.Nullable; import ch.njol.skript.Skript; import ch.njol.skript.lang.Literal; import ch.njol.skript.lang.SkriptEvent; import ch.njol.skript.lang.SkriptParser.ParseResult; import ch.njol.util.Checker; /** * @author Peter Güttinger */ public final class EvtGameMode extends SkriptEvent { static { Skript.registerEvent("Gamemode Change", EvtGameMode.class, PlayerGameModeChangeEvent.class, "game[ ]mode change [to %gamemode%]") .description("Called when a player's <a href='../classes.html#gamemode'>gamemode</a> changes.") .examples("on gamemode change:", "on gamemode change to adventure:") .since("1.0"); } @Nullable private Literal<GameMode> mode; @SuppressWarnings("unchecked") @Override public boolean init(final Literal<?>[] args, final int matchedPattern, final ParseResult parser) { mode = (Literal<GameMode>) args[0]; return true; } @Override public boolean check(final Event e) { if (mode != null) { return mode.check(e, new Checker<GameMode>() { @Override public boolean check(final GameMode m) { return ((PlayerGameModeChangeEvent) e).getNewGameMode().equals(m); } }); } return true; } @Override public String toString(final @Nullable Event e, final boolean debug) { return "gamemode change" + (mode != null ? " to " + mode.toString().toLowerCase(Locale.ENGLISH) : ""); } }