/**
 *   This file is part of Skript.
 *
 *  Skript is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 *
 *  Skript is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with Skript.  If not, see <http://www.gnu.org/licenses/>.
 *
 *
 * Copyright 2011-2017 Peter Güttinger and contributors
 */
package ch.njol.skript.effects;

import java.util.Locale;

import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.inventory.Inventory;
import org.eclipse.jdt.annotation.Nullable;

import ch.njol.skript.Skript;
import ch.njol.skript.doc.Description;
import ch.njol.skript.doc.Examples;
import ch.njol.skript.doc.Name;
import ch.njol.skript.doc.Since;
import ch.njol.skript.lang.Effect;
import ch.njol.skript.lang.Expression;
import ch.njol.skript.lang.SkriptParser.ParseResult;
import ch.njol.util.Kleenean;

@Name("Open/Close Inventory")
@Description({"Opens an inventory to a player. The player can then access and modify the inventory as if it was a chest that he just opened.",
		"Please note that currently 'show' and 'open' have the same effect, but 'show' will eventually show an unmodifiable view of the inventory in the future."})
@Examples({"show the victim's inventory to the player",
		"open the player's inventory for the player"})
@Since("2.0, 2.1.1 (closing), 2.2-Fixes-V10 (anvil), 2.4 (hopper, dropper, dispenser")
public class EffOpenInventory extends Effect {
	
	private final static int WORKBENCH = 0, CHEST = 1, ANVIL = 2, HOPPER = 3, DROPPER = 4, DISPENSER = 5;
	
	static {
		Skript.registerEffect(EffOpenInventory.class,
				"(0¦open|1¦show) ((2¦(crafting [table]|workbench)|3¦chest|4¦anvil|5¦hopper|6¦dropper|7¦dispenser) (view|window|inventory|)|%-inventory%) (to|for) %players%",
				"close [the] inventory [view] (to|of|for) %players%", "close %players%'[s] inventory [view]");
	}
	
	@Nullable
	private Expression<Inventory> invi;
	
	boolean open;
	private int invType;
	
	@SuppressWarnings("null")
	private Expression<Player> players;
	
	@SuppressWarnings({"unchecked", "null"})
	@Override
	public boolean init(final Expression<?>[] exprs, final int matchedPattern, final Kleenean isDelayed, final ParseResult parseResult) {
		int openFlag = 0;
		if(parseResult.mark >= 7) {
			openFlag = parseResult.mark ^ 7;
			invType = DISPENSER;
		} else if(parseResult.mark >= 6) {
			openFlag = parseResult.mark ^ 6;
			invType = DROPPER;
		} else if(parseResult.mark >= 5) {
			openFlag = parseResult.mark ^ 5;
			invType = HOPPER;
		} else if (parseResult.mark >= 4) {
			openFlag = parseResult.mark ^ 4;
			invType = ANVIL;
		} else if (parseResult.mark >= 3) {
			openFlag = parseResult.mark ^ 3;
			invType = CHEST;
		} else if (parseResult.mark >= 2) {
			invType = WORKBENCH;
			openFlag = parseResult.mark ^ 2;
		} else {
			openFlag = parseResult.mark;
		}
		
		open = matchedPattern == 0;
		invi = open ? (Expression<Inventory>) exprs[0] : null;
		players = (Expression<Player>) exprs[exprs.length - 1];
		if (openFlag == 1 && invi != null) {
			Skript.warning("Using 'show' inventory instead of 'open' is not recommended as it will eventually show an unmodifiable view of the inventory in the future.");
		}
		return true;
	}
	
	@Override
	protected void execute(final Event e) {
		if (invi != null) {
			final Inventory i = invi.getSingle(e);
			if (i == null)
				return;
			for (final Player p : players.getArray(e)) {
				try {
					p.openInventory(i);
				} catch (IllegalArgumentException ex){
					Skript.error("You can't open a " + i.getType().name().toLowerCase(Locale.ENGLISH).replaceAll("_", "") + " inventory to a player.");
				}
			}
		} else {
			for (final Player p : players.getArray(e)) {
				if (open) {
					switch (invType) {
						case WORKBENCH:
							p.openWorkbench(null, true);
							break;
						case CHEST:
							p.openInventory(Bukkit.createInventory(p, InventoryType.CHEST));
							break;
						case ANVIL:
							p.openInventory(Bukkit.createInventory(p, InventoryType.ANVIL));
							break;
						case HOPPER:
							p.openInventory(Bukkit.createInventory(p, InventoryType.HOPPER));
							break;
						case DROPPER:
							p.openInventory(Bukkit.createInventory(p, InventoryType.DROPPER));
							break;
						case DISPENSER:
							p.openInventory(Bukkit.createInventory(p, InventoryType.DISPENSER));
					
					}
				} else
					p.closeInventory();
			}
		}
	}
	
	@Override
	public String toString(final @Nullable Event e, final boolean debug) {
		return (open ? "open " + (invi != null ? invi.toString(e, debug) : "crafting table") + " to " : "close inventory view of ") + players.toString(e, debug);
	}
	
}