/** * Copyright (c) 2014, jMonkeyEngine All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of 'jMonkeyEngine' nor the names of its contributors may be * used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ package com.jme3.ai.agents.util.control; import com.jme3.ai.agents.Agent; import com.jme3.ai.agents.util.GameEntity; import com.jme3.input.FlyByCamera; import com.jme3.math.Vector3f; import com.jme3.renderer.Camera; /** * Base interface for game controls used in game. * * @author Tihomir Radosavljević * @version 1.0.1 */ public interface GameControl { /** * Add all inputManagerMapping that will player use. */ public void setInputManagerMapping(); /** * Add all camera settings that will be used in game. * @param cam */ public void setCameraSettings(Camera cam); /** * Add all fly camera settings that will be used in game. * @param flyCam */ public void setFlyCameraSettings(FlyByCamera flyCam); /** * Method for marking the end of game. Should also stop the game. * @see Game#stop() * @return */ public boolean finish(); /** * Calculating if the agent won the game. * @param agent * @return */ public boolean win(Agent agent); /** * Restarting all game parameters. */ public void restart(); /** * Method for creating entities in given area. * @param gameEntity entity that should be created * @param area where entity will be created */ public void spawn(GameEntity gameEntity, Vector3f... area); }