package me.Qball.Wild.GUI; import java.util.ArrayList; import java.util.Collections; import me.Qball.Wild.Wild; import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.entity.Player; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.meta.ItemMeta; public class TrueFalseGui { public static void openTrue(Player p) { ItemStack close = new ItemStack(Material.REDSTONE_BLOCK, 1); ItemMeta meta = close.getItemMeta(); meta.setDisplayName("Close"); ArrayList<String> lore = new ArrayList<String>(); lore.add("Click to close the inventory and return to normal gameplay"); meta.setLore(lore); close.setItemMeta(meta); Inventory Wildtp = Bukkit.createInventory(p, 9, "Hooks"); p.openInventory(Wildtp); if(!Wild.getInstance().thirteen) { Wildtp.setItem(2, MainGui.makeItem(Material.valueOf("WOOL"), "True", Collections.singletonList("Click to to enable the value to true"), (byte) 5)); Wildtp.setItem(5, MainGui.makeItem(Material.valueOf("WOOL"), "False", Collections.singletonList("Click to to disable the value to false"), (byte) 14)); }else{ Wildtp.setItem(2, MainGui.makeItem(Material.valueOf("GREEN_WOOL"), "True", Collections.singletonList("Click to to enable the value to true"))); Wildtp.setItem(5, MainGui.makeItem(Material.valueOf("RED_WOOL"), "False", Collections.singletonList("Click to to disable the value to false"))); } Wildtp.setItem(8, close); } }