package prospector.traverse.world.biomes; import net.minecraft.block.state.IBlockState; import net.minecraft.init.Biomes; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeDesert; import net.minecraft.world.chunk.ChunkPrimer; import net.minecraft.world.gen.feature.WorldGenAbstractTree; import net.minecraft.world.gen.feature.WorldGenShrub; import prospector.traverse.world.WorldGenConstants; import java.util.Random; public class BiomeDesertShrubland extends BiomeDesert implements WorldGenConstants { protected static final IBlockState SAND = Blocks.SAND.getDefaultState(); protected static final IBlockState GRASS = Blocks.GRASS.getDefaultState(); public static BiomeProperties properties = new BiomeProperties("Desert Shrubland"); static { properties.setTemperature(Biomes.DESERT.getDefaultTemperature()); properties.setRainfall(Biomes.DESERT.getRainfall()); properties.setRainDisabled(); properties.setBaseHeight(Biomes.DESERT.getBaseHeight()); properties.setHeightVariation(Biomes.DESERT.getHeightVariation()); } public BiomeDesertShrubland() { super(properties); this.topBlock = SAND; this.fillerBlock = SAND; decorator.generateFalls = false; decorator.treesPerChunk = 1; } @Override public WorldGenAbstractTree getRandomTreeFeature(Random rand) { return new WorldGenShrub(OAK_LOG, OAK_LEAVES); } @Override public void genTerrainBlocks(World worldIn, Random rand, ChunkPrimer chunkPrimerIn, int x, int z, double noiseVal) { if (noiseVal > 1.5D) { this.topBlock = GRASS; this.fillerBlock = SAND; } else { this.topBlock = SAND; this.fillerBlock = SAND; } this.generateBiomeTerrain(worldIn, rand, chunkPrimerIn, x, z, noiseVal); } @Override public int getSkyColorByTemp(float currentTemperature) { return Biomes.DESERT.getSkyColorByTemp(currentTemperature); } @Override public int getModdedBiomeGrassColor(int original) { return super.getModdedBiomeGrassColor(0xFFE0CE5C); } }