/* Copyright (c) 2014 PixelScientists
 * 
 * The MIT License (MIT)
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in
 * the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 * the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
package com.pixelscientists.gdx.inventory;

import com.badlogic.gdx.scenes.scene2d.ui.Skin;
import com.badlogic.gdx.scenes.scene2d.ui.TextButton;
import com.badlogic.gdx.scenes.scene2d.ui.Window;
import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop;

/**
 * @author Daniel Holderbaum
 */
public class InventoryActor extends Window {

	public InventoryActor(Inventory inventory, DragAndDrop dragAndDrop, Skin skin) {
		super("Inventory...", skin);

		TextButton closeButton = new TextButton("X", skin);
		closeButton.addListener(new HidingClickListener(this));
		getButtonTable().add(closeButton).height(getPadTop());

		setPosition(400, 100);
		defaults().space(8);
		row().fill().expandX();

		int i = 0;
		for (Slot slot : inventory.getSlots()) {
			SlotActor slotActor = new SlotActor(skin, slot);
			dragAndDrop.addSource(new SlotSource(slotActor));
			dragAndDrop.addTarget(new SlotTarget(slotActor));
			add(slotActor);

			i++;
			if (i % 5 == 0) {
				row();
			}
		}

		pack();

		// it is hidden by default
		setVisible(false);
	}

}