/* Copyright (c) 2014 PixelScientists * * The MIT License (MIT) * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ package com.pixelscientists.gdx.inventory; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.ui.Window; import com.badlogic.gdx.scenes.scene2d.utils.DragAndDrop; /** * @author Daniel Holderbaum */ public class InventoryActor extends Window { public InventoryActor(Inventory inventory, DragAndDrop dragAndDrop, Skin skin) { super("Inventory...", skin); TextButton closeButton = new TextButton("X", skin); closeButton.addListener(new HidingClickListener(this)); getButtonTable().add(closeButton).height(getPadTop()); setPosition(400, 100); defaults().space(8); row().fill().expandX(); int i = 0; for (Slot slot : inventory.getSlots()) { SlotActor slotActor = new SlotActor(skin, slot); dragAndDrop.addSource(new SlotSource(slotActor)); dragAndDrop.addTarget(new SlotTarget(slotActor)); add(slotActor); i++; if (i % 5 == 0) { row(); } } pack(); // it is hidden by default setVisible(false); } }