package cn.nukkit.level.generator.populator.type; import cn.nukkit.block.BlockID; import cn.nukkit.level.ChunkManager; import cn.nukkit.level.format.FullChunk; import cn.nukkit.math.NukkitRandom; /** * author: MagicDroidX * Nukkit Project */ public abstract class Populator implements BlockID { public abstract void populate(ChunkManager level, int chunkX, int chunkZ, NukkitRandom random, FullChunk chunk); protected int getHighestWorkableBlock(ChunkManager level, int x, int z, FullChunk chunk) { return chunk.getHighestBlockAt(x & 0xF, z & 0xF); } }