package cn.nukkit.level.biome.impl.forest; import cn.nukkit.block.BlockSapling; import cn.nukkit.level.biome.type.GrassyBiome; import cn.nukkit.level.generator.populator.impl.PopulatorTree; /** * author: MagicDroidX * Nukkit Project */ public class ForestBiome extends GrassyBiome { public static final int TYPE_NORMAL = 0; public static final int TYPE_BIRCH = 1; public static final int TYPE_BIRCH_TALL = 2; public final int type; public ForestBiome() { this(TYPE_NORMAL); } public ForestBiome(int type) { super(); this.type = type; PopulatorTree trees = new PopulatorTree(type == TYPE_BIRCH_TALL ? BlockSapling.BIRCH_TALL : BlockSapling.BIRCH); trees.setBaseAmount(type == TYPE_NORMAL ? 3 : 6); this.addPopulator(trees); if (type == TYPE_NORMAL) { //normal forest biomes have both oak and birch trees trees = new PopulatorTree(BlockSapling.OAK); trees.setBaseAmount(3); this.addPopulator(trees); } } @Override public String getName() { switch (this.type) { case TYPE_BIRCH: return "Birch Forest"; case TYPE_BIRCH_TALL: return "Birch Forest M"; default: return "Forest"; } } }